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{ Parser, NodeProp, NodeSet, NodeType, DefaultBufferLength, Tree, IterMode } from '@lezer/common';\n\n/**\nA parse stack. These are used internally by the parser to track\nparsing progress. They also provide some properties and methods\nthat external code such as a tokenizer can use to get information\nabout the parse state.\n*/\nclass Stack {\n    /**\n    @internal\n    */\n    constructor(\n    /**\n    The parse that this stack is part of @internal\n    */\n    p, \n    /**\n    Holds state, input pos, buffer index triplets for all but the\n    top state @internal\n    */\n    stack, \n    /**\n    The current parse state @internal\n    */\n    state, \n    // The position at which the next reduce should take place. This\n    // can be less than `this.pos` when skipped expressions have been\n    // added to the stack (which should be moved outside of the next\n    // reduction)\n    /**\n    @internal\n    */\n    reducePos, \n    /**\n    The input position up to which this stack has parsed.\n    */\n    pos, \n    /**\n    The dynamic score of the stack, including dynamic precedence\n    and error-recovery penalties\n    @internal\n    */\n    score, \n    // The output buffer. Holds (type, start, end, size) quads\n    // representing nodes created by the parser, where `size` is\n    // amount of buffer array entries covered by this node.\n    /**\n    @internal\n    */\n    buffer, \n    // The base offset of the buffer. When stacks are split, the split\n    // instance shared the buffer history with its parent up to\n    // `bufferBase`, which is the absolute offset (including the\n    // offset of previous splits) into the buffer at which this stack\n    // starts writing.\n    /**\n    @internal\n    */\n    bufferBase, \n    /**\n    @internal\n    */\n    curContext, \n    /**\n    @internal\n    */\n    lookAhead = 0, \n    // A parent stack from which this was split off, if any. This is\n    // set up so that it always points to a stack that has some\n    // additional buffer content, never to a stack with an equal\n    // `bufferBase`.\n    /**\n    @internal\n    */\n    parent) {\n        this.p = p;\n        this.stack = stack;\n        this.state = state;\n        this.reducePos = reducePos;\n        this.pos = pos;\n        this.score = score;\n        this.buffer = buffer;\n        this.bufferBase = bufferBase;\n        this.curContext = curContext;\n        this.lookAhead = lookAhead;\n        this.parent = parent;\n    }\n    /**\n    @internal\n    */\n    toString() {\n        return `[${this.stack.filter((_, i) => i % 3 == 0).concat(this.state)}]@${this.pos}${this.score ? \"!\" + this.score : \"\"}`;\n    }\n    // Start an empty stack\n    /**\n    @internal\n    */\n    static start(p, state, pos = 0) {\n        let cx = p.parser.context;\n        return new Stack(p, [], state, pos, pos, 0, [], 0, cx ? new StackContext(cx, cx.start) : null, 0, null);\n    }\n    /**\n    The stack's current [context](#lr.ContextTracker) value, if\n    any. Its type will depend on the context tracker's type\n    parameter, or it will be `null` if there is no context\n    tracker.\n    */\n    get context() { return this.curContext ? this.curContext.context : null; }\n    // Push a state onto the stack, tracking its start position as well\n    // as the buffer base at that point.\n    /**\n    @internal\n    */\n    pushState(state, start) {\n        this.stack.push(this.state, start, this.bufferBase + this.buffer.length);\n        this.state = state;\n    }\n    // Apply a reduce action\n    /**\n    @internal\n    */\n    reduce(action) {\n        var _a;\n        let depth = action >> 19 /* Action.ReduceDepthShift */, type = action & 65535 /* Action.ValueMask */;\n        let { parser } = this.p;\n        let lookaheadRecord = this.reducePos < this.pos - 25 /* Lookahead.Margin */;\n        if (lookaheadRecord)\n            this.setLookAhead(this.pos);\n        let dPrec = parser.dynamicPrecedence(type);\n        if (dPrec)\n            this.score += dPrec;\n        if (depth == 0) {\n            this.pushState(parser.getGoto(this.state, type, true), this.reducePos);\n            // Zero-depth reductions are a special case—they add stuff to\n            // the stack without popping anything off.\n            if (type < parser.minRepeatTerm)\n                this.storeNode(type, this.reducePos, this.reducePos, lookaheadRecord ? 8 : 4, true);\n            this.reduceContext(type, this.reducePos);\n            return;\n        }\n        // Find the base index into `this.stack`, content after which will\n        // be dropped. Note that with `StayFlag` reductions we need to\n        // consume two extra frames (the dummy parent node for the skipped\n        // expression and the state that we'll be staying in, which should\n        // be moved to `this.state`).\n        let base = this.stack.length - ((depth - 1) * 3) - (action & 262144 /* Action.StayFlag */ ? 6 : 0);\n        let start = base ? this.stack[base - 2] : this.p.ranges[0].from, size = this.reducePos - start;\n        // This is a kludge to try and detect overly deep left-associative\n        // trees, which will not increase the parse stack depth and thus\n        // won't be caught by the regular stack-depth limit check.\n        if (size >= 2000 /* Recover.MinBigReduction */ && !((_a = this.p.parser.nodeSet.types[type]) === null || _a === void 0 ? void 0 : _a.isAnonymous)) {\n            if (start == this.p.lastBigReductionStart) {\n                this.p.bigReductionCount++;\n                this.p.lastBigReductionSize = size;\n            }\n            else if (this.p.lastBigReductionSize < size) {\n                this.p.bigReductionCount = 1;\n                this.p.lastBigReductionStart = start;\n                this.p.lastBigReductionSize = size;\n            }\n        }\n        let bufferBase = base ? this.stack[base - 1] : 0, count = this.bufferBase + this.buffer.length - bufferBase;\n        // Store normal terms or `R -> R R` repeat reductions\n        if (type < parser.minRepeatTerm || (action & 131072 /* Action.RepeatFlag */)) {\n            let pos = parser.stateFlag(this.state, 1 /* StateFlag.Skipped */) ? this.pos : this.reducePos;\n            this.storeNode(type, start, pos, count + 4, true);\n        }\n        if (action & 262144 /* Action.StayFlag */) {\n            this.state = this.stack[base];\n        }\n        else {\n            let baseStateID = this.stack[base - 3];\n            this.state = parser.getGoto(baseStateID, type, true);\n        }\n        while (this.stack.length > base)\n            this.stack.pop();\n        this.reduceContext(type, start);\n    }\n    // Shift a value into the buffer\n    /**\n    @internal\n    */\n    storeNode(term, start, end, size = 4, mustSink = false) {\n        if (term == 0 /* Term.Err */ &&\n            (!this.stack.length || this.stack[this.stack.length - 1] < this.buffer.length + this.bufferBase)) {\n            // Try to omit/merge adjacent error nodes\n            let cur = this, top = this.buffer.length;\n            if (top == 0 && cur.parent) {\n                top = cur.bufferBase - cur.parent.bufferBase;\n                cur = cur.parent;\n            }\n            if (top > 0 && cur.buffer[top - 4] == 0 /* Term.Err */ && cur.buffer[top - 1] > -1) {\n                if (start == end)\n                    return;\n                if (cur.buffer[top - 2] >= start) {\n                    cur.buffer[top - 2] = end;\n                    return;\n                }\n            }\n        }\n        if (!mustSink || this.pos == end) { // Simple case, just append\n            this.buffer.push(term, start, end, size);\n        }\n        else { // There may be skipped nodes that have to be moved forward\n            let index = this.buffer.length;\n            if (index > 0 && this.buffer[index - 4] != 0 /* Term.Err */) {\n                let mustMove = false;\n                for (let scan = index; scan > 0 && this.buffer[scan - 2] > end; scan -= 4) {\n                    if (this.buffer[scan - 1] >= 0) {\n                        mustMove = true;\n                        break;\n                    }\n                }\n                if (mustMove)\n                    while (index > 0 && this.buffer[index - 2] > end) {\n                        // Move this record forward\n                        this.buffer[index] = this.buffer[index - 4];\n                        this.buffer[index + 1] = this.buffer[index - 3];\n                        this.buffer[index + 2] = this.buffer[index - 2];\n                        this.buffer[index + 3] = this.buffer[index - 1];\n                        index -= 4;\n                        if (size > 4)\n                            size -= 4;\n                    }\n            }\n            this.buffer[index] = term;\n            this.buffer[index + 1] = start;\n            this.buffer[index + 2] = end;\n            this.buffer[index + 3] = size;\n        }\n    }\n    // Apply a shift action\n    /**\n    @internal\n    */\n    shift(action, type, start, end) {\n        if (action & 131072 /* Action.GotoFlag */) {\n            this.pushState(action & 65535 /* Action.ValueMask */, this.pos);\n        }\n        else if ((action & 262144 /* Action.StayFlag */) == 0) { // Regular shift\n            let nextState = action, { parser } = this.p;\n            if (end > this.pos || type <= parser.maxNode) {\n                this.pos = end;\n                if (!parser.stateFlag(nextState, 1 /* StateFlag.Skipped */))\n                    this.reducePos = end;\n            }\n            this.pushState(nextState, start);\n            this.shiftContext(type, start);\n            if (type <= parser.maxNode)\n                this.buffer.push(type, start, end, 4);\n        }\n        else { // Shift-and-stay, which means this is a skipped token\n            this.pos = end;\n            this.shiftContext(type, start);\n            if (type <= this.p.parser.maxNode)\n                this.buffer.push(type, start, end, 4);\n        }\n    }\n    // Apply an action\n    /**\n    @internal\n    */\n    apply(action, next, nextStart, nextEnd) {\n        if (action & 65536 /* Action.ReduceFlag */)\n            this.reduce(action);\n        else\n            this.shift(action, next, nextStart, nextEnd);\n    }\n    // Add a prebuilt (reused) node into the buffer.\n    /**\n    @internal\n    */\n    useNode(value, next) {\n        let index = this.p.reused.length - 1;\n        if (index < 0 || this.p.reused[index] != value) {\n            this.p.reused.push(value);\n            index++;\n        }\n        let start = this.pos;\n        this.reducePos = this.pos = start + value.length;\n        this.pushState(next, start);\n        this.buffer.push(index, start, this.reducePos, -1 /* size == -1 means this is a reused value */);\n        if (this.curContext)\n            this.updateContext(this.curContext.tracker.reuse(this.curContext.context, value, this, this.p.stream.reset(this.pos - value.length)));\n    }\n    // Split the stack. Due to the buffer sharing and the fact\n    // that `this.stack` tends to stay quite shallow, this isn't very\n    // expensive.\n    /**\n    @internal\n    */\n    split() {\n        let parent = this;\n        let off = parent.buffer.length;\n        // Because the top of the buffer (after this.pos) may be mutated\n        // to reorder reductions and skipped tokens, and shared buffers\n        // should be immutable, this copies any outstanding skipped tokens\n        // to the new buffer, and puts the base pointer before them.\n        while (off > 0 && parent.buffer[off - 2] > parent.reducePos)\n            off -= 4;\n        let buffer = parent.buffer.slice(off), base = parent.bufferBase + off;\n        // Make sure parent points to an actual parent with content, if there is such a parent.\n        while (parent && base == parent.bufferBase)\n            parent = parent.parent;\n        return new Stack(this.p, this.stack.slice(), this.state, this.reducePos, this.pos, this.score, buffer, base, this.curContext, this.lookAhead, parent);\n    }\n    // Try to recover from an error by 'deleting' (ignoring) one token.\n    /**\n    @internal\n    */\n    recoverByDelete(next, nextEnd) {\n        let isNode = next <= this.p.parser.maxNode;\n        if (isNode)\n            this.storeNode(next, this.pos, nextEnd, 4);\n        this.storeNode(0 /* Term.Err */, this.pos, nextEnd, isNode ? 8 : 4);\n        this.pos = this.reducePos = nextEnd;\n        this.score -= 190 /* Recover.Delete */;\n    }\n    /**\n    Check if the given term would be able to be shifted (optionally\n    after some reductions) on this stack. This can be useful for\n    external tokenizers that want to make sure they only provide a\n    given token when it applies.\n    */\n    canShift(term) {\n        for (let sim = new SimulatedStack(this);;) {\n            let action = this.p.parser.stateSlot(sim.state, 4 /* ParseState.DefaultReduce */) || this.p.parser.hasAction(sim.state, term);\n            if (action == 0)\n                return false;\n            if ((action & 65536 /* Action.ReduceFlag */) == 0)\n                return true;\n            sim.reduce(action);\n        }\n    }\n    // Apply up to Recover.MaxNext recovery actions that conceptually\n    // inserts some missing token or rule.\n    /**\n    @internal\n    */\n    recoverByInsert(next) {\n        if (this.stack.length >= 300 /* Recover.MaxInsertStackDepth */)\n            return [];\n        let nextStates = this.p.parser.nextStates(this.state);\n        if (nextStates.length > 4 /* Recover.MaxNext */ << 1 || this.stack.length >= 120 /* Recover.DampenInsertStackDepth */) {\n            let best = [];\n            for (let i = 0, s; i < nextStates.length; i += 2) {\n                if ((s = nextStates[i + 1]) != this.state && this.p.parser.hasAction(s, next))\n                    best.push(nextStates[i], s);\n            }\n            if (this.stack.length < 120 /* Recover.DampenInsertStackDepth */)\n                for (let i = 0; best.length < 4 /* Recover.MaxNext */ << 1 && i < nextStates.length; i += 2) {\n                    let s = nextStates[i + 1];\n                    if (!best.some((v, i) => (i & 1) && v == s))\n                        best.push(nextStates[i], s);\n                }\n            nextStates = best;\n        }\n        let result = [];\n        for (let i = 0; i < nextStates.length && result.length < 4 /* Recover.MaxNext */; i += 2) {\n            let s = nextStates[i + 1];\n            if (s == this.state)\n                continue;\n            let stack = this.split();\n            stack.pushState(s, this.pos);\n            stack.storeNode(0 /* Term.Err */, stack.pos, stack.pos, 4, true);\n            stack.shiftContext(nextStates[i], this.pos);\n            stack.reducePos = this.pos;\n            stack.score -= 200 /* Recover.Insert */;\n            result.push(stack);\n        }\n        return result;\n    }\n    // Force a reduce, if possible. Return false if that can't\n    // be done.\n    /**\n    @internal\n    */\n    forceReduce() {\n        let { parser } = this.p;\n        let reduce = parser.stateSlot(this.state, 5 /* ParseState.ForcedReduce */);\n        if ((reduce & 65536 /* Action.ReduceFlag */) == 0)\n            return false;\n        if (!parser.validAction(this.state, reduce)) {\n            let depth = reduce >> 19 /* Action.ReduceDepthShift */, term = reduce & 65535 /* Action.ValueMask */;\n            let target = this.stack.length - depth * 3;\n            if (target < 0 || parser.getGoto(this.stack[target], term, false) < 0) {\n                let backup = this.findForcedReduction();\n                if (backup == null)\n                    return false;\n                reduce = backup;\n            }\n            this.storeNode(0 /* Term.Err */, this.pos, this.pos, 4, true);\n            this.score -= 100 /* Recover.Reduce */;\n        }\n        this.reducePos = this.pos;\n        this.reduce(reduce);\n        return true;\n    }\n    /**\n    Try to scan through the automaton to find some kind of reduction\n    that can be applied. Used when the regular ForcedReduce field\n    isn't a valid action. @internal\n    */\n    findForcedReduction() {\n        let { parser } = this.p, seen = [];\n        let explore = (state, depth) => {\n            if (seen.includes(state))\n                return;\n            seen.push(state);\n            return parser.allActions(state, (action) => {\n                if (action & (262144 /* Action.StayFlag */ | 131072 /* Action.GotoFlag */)) ;\n                else if (action & 65536 /* Action.ReduceFlag */) {\n                    let rDepth = (action >> 19 /* Action.ReduceDepthShift */) - depth;\n                    if (rDepth > 1) {\n                        let term = action & 65535 /* Action.ValueMask */, target = this.stack.length - rDepth * 3;\n                        if (target >= 0 && parser.getGoto(this.stack[target], term, false) >= 0)\n                            return (rDepth << 19 /* Action.ReduceDepthShift */) | 65536 /* Action.ReduceFlag */ | term;\n                    }\n                }\n                else {\n                    let found = explore(action, depth + 1);\n                    if (found != null)\n                        return found;\n                }\n            });\n        };\n        return explore(this.state, 0);\n    }\n    /**\n    @internal\n    */\n    forceAll() {\n        while (!this.p.parser.stateFlag(this.state, 2 /* StateFlag.Accepting */)) {\n            if (!this.forceReduce()) {\n                this.storeNode(0 /* Term.Err */, this.pos, this.pos, 4, true);\n                break;\n            }\n        }\n        return this;\n    }\n    /**\n    Check whether this state has no further actions (assumed to be a direct descendant of the\n    top state, since any other states must be able to continue\n    somehow). @internal\n    */\n    get deadEnd() {\n        if (this.stack.length != 3)\n            return false;\n        let { parser } = this.p;\n        return parser.data[parser.stateSlot(this.state, 1 /* ParseState.Actions */)] == 65535 /* Seq.End */ &&\n            !parser.stateSlot(this.state, 4 /* ParseState.DefaultReduce */);\n    }\n    /**\n    Restart the stack (put it back in its start state). Only safe\n    when this.stack.length == 3 (state is directly below the top\n    state). @internal\n    */\n    restart() {\n        this.storeNode(0 /* Term.Err */, this.pos, this.pos, 4, true);\n        this.state = this.stack[0];\n        this.stack.length = 0;\n    }\n    /**\n    @internal\n    */\n    sameState(other) {\n        if (this.state != other.state || this.stack.length != other.stack.length)\n            return false;\n        for (let i = 0; i < this.stack.length; i += 3)\n            if (this.stack[i] != other.stack[i])\n                return false;\n        return true;\n    }\n    /**\n    Get the parser used by this stack.\n    */\n    get parser() { return this.p.parser; }\n    /**\n    Test whether a given dialect (by numeric ID, as exported from\n    the terms file) is enabled.\n    */\n    dialectEnabled(dialectID) { return this.p.parser.dialect.flags[dialectID]; }\n    shiftContext(term, start) {\n        if (this.curContext)\n            this.updateContext(this.curContext.tracker.shift(this.curContext.context, term, this, this.p.stream.reset(start)));\n    }\n    reduceContext(term, start) {\n        if (this.curContext)\n            this.updateContext(this.curContext.tracker.reduce(this.curContext.context, term, this, this.p.stream.reset(start)));\n    }\n    /**\n    @internal\n    */\n    emitContext() {\n        let last = this.buffer.length - 1;\n        if (last < 0 || this.buffer[last] != -3)\n            this.buffer.push(this.curContext.hash, this.pos, this.pos, -3);\n    }\n    /**\n    @internal\n    */\n    emitLookAhead() {\n        let last = this.buffer.length - 1;\n        if (last < 0 || this.buffer[last] != -4)\n            this.buffer.push(this.lookAhead, this.pos, this.pos, -4);\n    }\n    updateContext(context) {\n        if (context != this.curContext.context) {\n            let newCx = new StackContext(this.curContext.tracker, context);\n            if (newCx.hash != this.curContext.hash)\n                this.emitContext();\n            this.curContext = newCx;\n        }\n    }\n    /**\n    @internal\n    */\n    setLookAhead(lookAhead) {\n        if (lookAhead > this.lookAhead) {\n            this.emitLookAhead();\n            this.lookAhead = lookAhead;\n        }\n    }\n    /**\n    @internal\n    */\n    close() {\n        if (this.curContext && this.curContext.tracker.strict)\n            this.emitContext();\n        if (this.lookAhead > 0)\n            this.emitLookAhead();\n    }\n}\nclass StackContext {\n    constructor(tracker, context) {\n        this.tracker = tracker;\n        this.context = context;\n        this.hash = tracker.strict ? tracker.hash(context) : 0;\n    }\n}\n// Used to cheaply run some reductions to scan ahead without mutating\n// an entire stack\nclass SimulatedStack {\n    constructor(start) {\n        this.start = start;\n        this.state = start.state;\n        this.stack = start.stack;\n        this.base = this.stack.length;\n    }\n    reduce(action) {\n        let term = action & 65535 /* Action.ValueMask */, depth = action >> 19 /* Action.ReduceDepthShift */;\n        if (depth == 0) {\n            if (this.stack == this.start.stack)\n                this.stack = this.stack.slice();\n            this.stack.push(this.state, 0, 0);\n            this.base += 3;\n        }\n        else {\n            this.base -= (depth - 1) * 3;\n        }\n        let goto = this.start.p.parser.getGoto(this.stack[this.base - 3], term, true);\n        this.state = goto;\n    }\n}\n// This is given to `Tree.build` to build a buffer, and encapsulates\n// the parent-stack-walking necessary to read the nodes.\nclass StackBufferCursor {\n    constructor(stack, pos, index) {\n        this.stack = stack;\n        this.pos = pos;\n        this.index = index;\n        this.buffer = stack.buffer;\n        if (this.index == 0)\n            this.maybeNext();\n    }\n    static create(stack, pos = stack.bufferBase + stack.buffer.length) {\n        return new StackBufferCursor(stack, pos, pos - stack.bufferBase);\n    }\n    maybeNext() {\n        let next = this.stack.parent;\n        if (next != null) {\n            this.index = this.stack.bufferBase - next.bufferBase;\n            this.stack = next;\n            this.buffer = next.buffer;\n        }\n    }\n    get id() { return this.buffer[this.index - 4]; }\n    get start() { return this.buffer[this.index - 3]; }\n    get end() { return this.buffer[this.index - 2]; }\n    get size() { return this.buffer[this.index - 1]; }\n    next() {\n        this.index -= 4;\n        this.pos -= 4;\n        if (this.index == 0)\n            this.maybeNext();\n    }\n    fork() {\n        return new StackBufferCursor(this.stack, this.pos, this.index);\n    }\n}\n\n// See lezer-generator/src/encode.ts for comments about the encoding\n// used here\nfunction decodeArray(input, Type = Uint16Array) {\n    if (typeof input != \"string\")\n        return input;\n    let array = null;\n    for (let pos = 0, out = 0; pos < input.length;) {\n        let value = 0;\n        for (;;) {\n            let next = input.charCodeAt(pos++), stop = false;\n            if (next == 126 /* Encode.BigValCode */) {\n                value = 65535 /* Encode.BigVal */;\n                break;\n            }\n            if (next >= 92 /* Encode.Gap2 */)\n                next--;\n            if (next >= 34 /* Encode.Gap1 */)\n                next--;\n            let digit = next - 32 /* Encode.Start */;\n            if (digit >= 46 /* Encode.Base */) {\n                digit -= 46 /* Encode.Base */;\n                stop = true;\n            }\n            value += digit;\n            if (stop)\n                break;\n            value *= 46 /* Encode.Base */;\n        }\n        if (array)\n            array[out++] = value;\n        else\n            array = new Type(value);\n    }\n    return array;\n}\n\nclass CachedToken {\n    constructor() {\n        this.start = -1;\n        this.value = -1;\n        this.end = -1;\n        this.extended = -1;\n        this.lookAhead = 0;\n        this.mask = 0;\n        this.context = 0;\n    }\n}\nconst nullToken = new CachedToken;\n/**\n[Tokenizers](#lr.ExternalTokenizer) interact with the input\nthrough this interface. It presents the input as a stream of\ncharacters, tracking lookahead and hiding the complexity of\n[ranges](#common.Parser.parse^ranges) from tokenizer code.\n*/\nclass InputStream {\n    /**\n    @internal\n    */\n    constructor(\n    /**\n    @internal\n    */\n    input, \n    /**\n    @internal\n    */\n    ranges) {\n        this.input = input;\n        this.ranges = ranges;\n        /**\n        @internal\n        */\n        this.chunk = \"\";\n        /**\n        @internal\n        */\n        this.chunkOff = 0;\n        /**\n        Backup chunk\n        */\n        this.chunk2 = \"\";\n        this.chunk2Pos = 0;\n        /**\n        The character code of the next code unit in the input, or -1\n        when the stream is at the end of the input.\n        */\n        this.next = -1;\n        /**\n        @internal\n        */\n        this.token = nullToken;\n        this.rangeIndex = 0;\n        this.pos = this.chunkPos = ranges[0].from;\n        this.range = ranges[0];\n        this.end = ranges[ranges.length - 1].to;\n        this.readNext();\n    }\n    /**\n    @internal\n    */\n    resolveOffset(offset, assoc) {\n        let range = this.range, index = this.rangeIndex;\n        let pos = this.pos + offset;\n        while (pos < range.from) {\n            if (!index)\n                return null;\n            let next = this.ranges[--index];\n            pos -= range.from - next.to;\n            range = next;\n        }\n        while (assoc < 0 ? pos > range.to : pos >= range.to) {\n            if (index == this.ranges.length - 1)\n                return null;\n            let next = this.ranges[++index];\n            pos += next.from - range.to;\n            range = next;\n        }\n        return pos;\n    }\n    /**\n    @internal\n    */\n    clipPos(pos) {\n        if (pos >= this.range.from && pos < this.range.to)\n            return pos;\n        for (let range of this.ranges)\n            if (range.to > pos)\n                return Math.max(pos, range.from);\n        return this.end;\n    }\n    /**\n    Look at a code unit near the stream position. `.peek(0)` equals\n    `.next`, `.peek(-1)` gives you the previous character, and so\n    on.\n    \n    Note that looking around during tokenizing creates dependencies\n    on potentially far-away content, which may reduce the\n    effectiveness incremental parsing—when looking forward—or even\n    cause invalid reparses when looking backward more than 25 code\n    units, since the library does not track lookbehind.\n    */\n    peek(offset) {\n        let idx = this.chunkOff + offset, pos, result;\n        if (idx >= 0 && idx < this.chunk.length) {\n            pos = this.pos + offset;\n            result = this.chunk.charCodeAt(idx);\n        }\n        else {\n            let resolved = this.resolveOffset(offset, 1);\n            if (resolved == null)\n                return -1;\n            pos = resolved;\n            if (pos >= this.chunk2Pos && pos < this.chunk2Pos + this.chunk2.length) {\n                result = this.chunk2.charCodeAt(pos - this.chunk2Pos);\n            }\n            else {\n                let i = this.rangeIndex, range = this.range;\n                while (range.to <= pos)\n                    range = this.ranges[++i];\n                this.chunk2 = this.input.chunk(this.chunk2Pos = pos);\n                if (pos + this.chunk2.length > range.to)\n                    this.chunk2 = this.chunk2.slice(0, range.to - pos);\n                result = this.chunk2.charCodeAt(0);\n            }\n        }\n        if (pos >= this.token.lookAhead)\n            this.token.lookAhead = pos + 1;\n        return result;\n    }\n    /**\n    Accept a token. By default, the end of the token is set to the\n    current stream position, but you can pass an offset (relative to\n    the stream position) to change that.\n    */\n    acceptToken(token, endOffset = 0) {\n        let end = endOffset ? this.resolveOffset(endOffset, -1) : this.pos;\n        if (end == null || end < this.token.start)\n            throw new RangeError(\"Token end out of bounds\");\n        this.token.value = token;\n        this.token.end = end;\n    }\n    /**\n    Accept a token ending at a specific given position.\n    */\n    acceptTokenTo(token, endPos) {\n        this.token.value = token;\n        this.token.end = endPos;\n    }\n    getChunk() {\n        if (this.pos >= this.chunk2Pos && this.pos < this.chunk2Pos + this.chunk2.length) {\n            let { chunk, chunkPos } = this;\n            this.chunk = this.chunk2;\n            this.chunkPos = this.chunk2Pos;\n            this.chunk2 = chunk;\n            this.chunk2Pos = chunkPos;\n            this.chunkOff = this.pos - this.chunkPos;\n        }\n        else {\n            this.chunk2 = this.chunk;\n            this.chunk2Pos = this.chunkPos;\n            let nextChunk = this.input.chunk(this.pos);\n            let end = this.pos + nextChunk.length;\n            this.chunk = end > this.range.to ? nextChunk.slice(0, this.range.to - this.pos) : nextChunk;\n            this.chunkPos = this.pos;\n            this.chunkOff = 0;\n        }\n    }\n    readNext() {\n        if (this.chunkOff >= this.chunk.length) {\n            this.getChunk();\n            if (this.chunkOff == this.chunk.length)\n                return this.next = -1;\n        }\n        return this.next = this.chunk.charCodeAt(this.chunkOff);\n    }\n    /**\n    Move the stream forward N (defaults to 1) code units. Returns\n    the new value of [`next`](#lr.InputStream.next).\n    */\n    advance(n = 1) {\n        this.chunkOff += n;\n        while (this.pos + n >= this.range.to) {\n            if (this.rangeIndex == this.ranges.length - 1)\n                return this.setDone();\n            n -= this.range.to - this.pos;\n            this.range = this.ranges[++this.rangeIndex];\n            this.pos = this.range.from;\n        }\n        this.pos += n;\n        if (this.pos >= this.token.lookAhead)\n            this.token.lookAhead = this.pos + 1;\n        return this.readNext();\n    }\n    setDone() {\n        this.pos = this.chunkPos = this.end;\n        this.range = this.ranges[this.rangeIndex = this.ranges.length - 1];\n        this.chunk = \"\";\n        return this.next = -1;\n    }\n    /**\n    @internal\n    */\n    reset(pos, token) {\n        if (token) {\n            this.token = token;\n            token.start = pos;\n            token.lookAhead = pos + 1;\n            token.value = token.extended = -1;\n        }\n        else {\n            this.token = nullToken;\n        }\n        if (this.pos != pos) {\n            this.pos = pos;\n            if (pos == this.end) {\n                this.setDone();\n                return this;\n            }\n            while (pos < this.range.from)\n                this.range = this.ranges[--this.rangeIndex];\n            while (pos >= this.range.to)\n                this.range = this.ranges[++this.rangeIndex];\n            if (pos >= this.chunkPos && pos < this.chunkPos + this.chunk.length) {\n                this.chunkOff = pos - this.chunkPos;\n            }\n            else {\n                this.chunk = \"\";\n                this.chunkOff = 0;\n            }\n            this.readNext();\n        }\n        return this;\n    }\n    /**\n    @internal\n    */\n    read(from, to) {\n        if (from >= this.chunkPos && to <= this.chunkPos + this.chunk.length)\n            return this.chunk.slice(from - this.chunkPos, to - this.chunkPos);\n        if (from >= this.chunk2Pos && to <= this.chunk2Pos + this.chunk2.length)\n            return this.chunk2.slice(from - this.chunk2Pos, to - this.chunk2Pos);\n        if (from >= this.range.from && to <= this.range.to)\n            return this.input.read(from, to);\n        let result = \"\";\n        for (let r of this.ranges) {\n            if (r.from >= to)\n                break;\n            if (r.to > from)\n                result += this.input.read(Math.max(r.from, from), Math.min(r.to, to));\n        }\n        return result;\n    }\n}\n/**\n@internal\n*/\nclass TokenGroup {\n    constructor(data, id) {\n        this.data = data;\n        this.id = id;\n    }\n    token(input, stack) {\n        let { parser } = stack.p;\n        readToken(this.data, input, stack, this.id, parser.data, parser.tokenPrecTable);\n    }\n}\nTokenGroup.prototype.contextual = TokenGroup.prototype.fallback = TokenGroup.prototype.extend = false;\n/**\n@hide\n*/\nclass LocalTokenGroup {\n    constructor(data, precTable, elseToken) {\n        this.precTable = precTable;\n        this.elseToken = elseToken;\n        this.data = typeof data == \"string\" ? decodeArray(data) : data;\n    }\n    token(input, stack) {\n        let start = input.pos, skipped = 0;\n        for (;;) {\n            let atEof = input.next < 0, nextPos = input.resolveOffset(1, 1);\n            readToken(this.data, input, stack, 0, this.data, this.precTable);\n            if (input.token.value > -1)\n                break;\n            if (this.elseToken == null)\n                return;\n            if (!atEof)\n                skipped++;\n            if (nextPos == null)\n                break;\n            input.reset(nextPos, input.token);\n        }\n        if (skipped) {\n            input.reset(start, input.token);\n            input.acceptToken(this.elseToken, skipped);\n        }\n    }\n}\nLocalTokenGroup.prototype.contextual = TokenGroup.prototype.fallback = TokenGroup.prototype.extend = false;\n/**\n`@external tokens` declarations in the grammar should resolve to\nan instance of this class.\n*/\nclass ExternalTokenizer {\n    /**\n    Create a tokenizer. The first argument is the function that,\n    given an input stream, scans for the types of tokens it\n    recognizes at the stream's position, and calls\n    [`acceptToken`](#lr.InputStream.acceptToken) when it finds\n    one.\n    */\n    constructor(\n    /**\n    @internal\n    */\n    token, options = {}) {\n        this.token = token;\n        this.contextual = !!options.contextual;\n        this.fallback = !!options.fallback;\n        this.extend = !!options.extend;\n    }\n}\n// Tokenizer data is stored a big uint16 array containing, for each\n// state:\n//\n//  - A group bitmask, indicating what token groups are reachable from\n//    this state, so that paths that can only lead to tokens not in\n//    any of the current groups can be cut off early.\n//\n//  - The position of the end of the state's sequence of accepting\n//    tokens\n//\n//  - The number of outgoing edges for the state\n//\n//  - The accepting tokens, as (token id, group mask) pairs\n//\n//  - The outgoing edges, as (start character, end character, state\n//    index) triples, with end character being exclusive\n//\n// This function interprets that data, running through a stream as\n// long as new states with the a matching group mask can be reached,\n// and updating `input.token` when it matches a token.\nfunction readToken(data, input, stack, group, precTable, precOffset) {\n    let state = 0, groupMask = 1 << group, { dialect } = stack.p.parser;\n    scan: for (;;) {\n        if ((groupMask & data[state]) == 0)\n            break;\n        let accEnd = data[state + 1];\n        // Check whether this state can lead to a token in the current group\n        // Accept tokens in this state, possibly overwriting\n        // lower-precedence / shorter tokens\n        for (let i = state + 3; i < accEnd; i += 2)\n            if ((data[i + 1] & groupMask) > 0) {\n                let term = data[i];\n                if (dialect.allows(term) &&\n                    (input.token.value == -1 || input.token.value == term ||\n                        overrides(term, input.token.value, precTable, precOffset))) {\n                    input.acceptToken(term);\n                    break;\n                }\n            }\n        let next = input.next, low = 0, high = data[state + 2];\n        // Special case for EOF\n        if (input.next < 0 && high > low && data[accEnd + high * 3 - 3] == 65535 /* Seq.End */) {\n            state = data[accEnd + high * 3 - 1];\n            continue scan;\n        }\n        // Do a binary search on the state's edges\n        for (; low < high;) {\n            let mid = (low + high) >> 1;\n            let index = accEnd + mid + (mid << 1);\n            let from = data[index], to = data[index + 1] || 0x10000;\n            if (next < from)\n                high = mid;\n            else if (next >= to)\n                low = mid + 1;\n            else {\n                state = data[index + 2];\n                input.advance();\n                continue scan;\n            }\n        }\n        break;\n    }\n}\nfunction findOffset(data, start, term) {\n    for (let i = start, next; (next = data[i]) != 65535 /* Seq.End */; i++)\n        if (next == term)\n            return i - start;\n    return -1;\n}\nfunction overrides(token, prev, tableData, tableOffset) {\n    let iPrev = findOffset(tableData, tableOffset, prev);\n    return iPrev < 0 || findOffset(tableData, tableOffset, token) < iPrev;\n}\n\n// Environment variable used to control console output\nconst verbose = typeof process != \"undefined\" && process.env && /\\bparse\\b/.test(process.env.LOG);\nlet stackIDs = null;\nfunction cutAt(tree, pos, side) {\n    let cursor = tree.cursor(IterMode.IncludeAnonymous);\n    cursor.moveTo(pos);\n    for (;;) {\n        if (!(side < 0 ? cursor.childBefore(pos) : cursor.childAfter(pos)))\n            for (;;) {\n                if ((side < 0 ? cursor.to < pos : cursor.from > pos) && !cursor.type.isError)\n                    return side < 0 ? Math.max(0, Math.min(cursor.to - 1, pos - 25 /* Lookahead.Margin */))\n                        : Math.min(tree.length, Math.max(cursor.from + 1, pos + 25 /* Lookahead.Margin */));\n                if (side < 0 ? cursor.prevSibling() : cursor.nextSibling())\n                    break;\n                if (!cursor.parent())\n                    return side < 0 ? 0 : tree.length;\n            }\n    }\n}\nclass FragmentCursor {\n    constructor(fragments, nodeSet) {\n        this.fragments = fragments;\n        this.nodeSet = nodeSet;\n        this.i = 0;\n        this.fragment = null;\n        this.safeFrom = -1;\n        this.safeTo = -1;\n        this.trees = [];\n        this.start = [];\n        this.index = [];\n        this.nextFragment();\n    }\n    nextFragment() {\n        let fr = this.fragment = this.i == this.fragments.length ? null : this.fragments[this.i++];\n        if (fr) {\n            this.safeFrom = fr.openStart ? cutAt(fr.tree, fr.from + fr.offset, 1) - fr.offset : fr.from;\n            this.safeTo = fr.openEnd ? cutAt(fr.tree, fr.to + fr.offset, -1) - fr.offset : fr.to;\n            while (this.trees.length) {\n                this.trees.pop();\n                this.start.pop();\n                this.index.pop();\n            }\n            this.trees.push(fr.tree);\n            this.start.push(-fr.offset);\n            this.index.push(0);\n            this.nextStart = this.safeFrom;\n        }\n        else {\n            this.nextStart = 1e9;\n        }\n    }\n    // `pos` must be >= any previously given `pos` for this cursor\n    nodeAt(pos) {\n        if (pos < this.nextStart)\n            return null;\n        while (this.fragment && this.safeTo <= pos)\n            this.nextFragment();\n        if (!this.fragment)\n            return null;\n        for (;;) {\n            let last = this.trees.length - 1;\n            if (last < 0) { // End of tree\n                this.nextFragment();\n                return null;\n            }\n            let top = this.trees[last], index = this.index[last];\n            if (index == top.children.length) {\n                this.trees.pop();\n                this.start.pop();\n                this.index.pop();\n                continue;\n            }\n            let next = top.children[index];\n            let start = this.start[last] + top.positions[index];\n            if (start > pos) {\n                this.nextStart = start;\n                return null;\n            }\n            if (next instanceof Tree) {\n                if (start == pos) {\n                    if (start < this.safeFrom)\n                        return null;\n                    let end = start + next.length;\n                    if (end <= this.safeTo) {\n                        let lookAhead = next.prop(NodeProp.lookAhead);\n                        if (!lookAhead || end + lookAhead < this.fragment.to)\n                            return next;\n                    }\n                }\n                this.index[last]++;\n                if (start + next.length >= Math.max(this.safeFrom, pos)) { // Enter this node\n                    this.trees.push(next);\n                    this.start.push(start);\n                    this.index.push(0);\n                }\n            }\n            else {\n                this.index[last]++;\n                this.nextStart = start + next.length;\n            }\n        }\n    }\n}\nclass TokenCache {\n    constructor(parser, stream) {\n        this.stream = stream;\n        this.tokens = [];\n        this.mainToken = null;\n        this.actions = [];\n        this.tokens = parser.tokenizers.map(_ => new CachedToken);\n    }\n    getActions(stack) {\n        let actionIndex = 0;\n        let main = null;\n        let { parser } = stack.p, { tokenizers } = parser;\n        let mask = parser.stateSlot(stack.state, 3 /* ParseState.TokenizerMask */);\n        let context = stack.curContext ? stack.curContext.hash : 0;\n        let lookAhead = 0;\n        for (let i = 0; i < tokenizers.length; i++) {\n            if (((1 << i) & mask) == 0)\n                continue;\n            let tokenizer = tokenizers[i], token = this.tokens[i];\n            if (main && !tokenizer.fallback)\n                continue;\n            if (tokenizer.contextual || token.start != stack.pos || token.mask != mask || token.context != context) {\n                this.updateCachedToken(token, tokenizer, stack);\n                token.mask = mask;\n                token.context = context;\n            }\n            if (token.lookAhead > token.end + 25 /* Lookahead.Margin */)\n                lookAhead = Math.max(token.lookAhead, lookAhead);\n            if (token.value != 0 /* Term.Err */) {\n                let startIndex = actionIndex;\n                if (token.extended > -1)\n                    actionIndex = this.addActions(stack, token.extended, token.end, actionIndex);\n                actionIndex = this.addActions(stack, token.value, token.end, actionIndex);\n                if (!tokenizer.extend) {\n                    main = token;\n                    if (actionIndex > startIndex)\n                        break;\n                }\n            }\n        }\n        while (this.actions.length > actionIndex)\n            this.actions.pop();\n        if (lookAhead)\n            stack.setLookAhead(lookAhead);\n        if (!main && stack.pos == this.stream.end) {\n            main = new CachedToken;\n            main.value = stack.p.parser.eofTerm;\n            main.start = main.end = stack.pos;\n            actionIndex = this.addActions(stack, main.value, main.end, actionIndex);\n        }\n        this.mainToken = main;\n        return this.actions;\n    }\n    getMainToken(stack) {\n        if (this.mainToken)\n            return this.mainToken;\n        let main = new CachedToken, { pos, p } = stack;\n        main.start = pos;\n        main.end = Math.min(pos + 1, p.stream.end);\n        main.value = pos == p.stream.end ? p.parser.eofTerm : 0 /* Term.Err */;\n        return main;\n    }\n    updateCachedToken(token, tokenizer, stack) {\n        let start = this.stream.clipPos(stack.pos);\n        tokenizer.token(this.stream.reset(start, token), stack);\n        if (token.value > -1) {\n            let { parser } = stack.p;\n            for (let i = 0; i < parser.specialized.length; i++)\n                if (parser.specialized[i] == token.value) {\n                    let result = parser.specializers[i](this.stream.read(token.start, token.end), stack);\n                    if (result >= 0 && stack.p.parser.dialect.allows(result >> 1)) {\n                        if ((result & 1) == 0 /* Specialize.Specialize */)\n                            token.value = result >> 1;\n                        else\n                            token.extended = result >> 1;\n                        break;\n                    }\n                }\n        }\n        else {\n            token.value = 0 /* Term.Err */;\n            token.end = this.stream.clipPos(start + 1);\n        }\n    }\n    putAction(action, token, end, index) {\n        // Don't add duplicate actions\n        for (let i = 0; i < index; i += 3)\n            if (this.actions[i] == action)\n                return index;\n        this.actions[index++] = action;\n        this.actions[index++] = token;\n        this.actions[index++] = end;\n        return index;\n    }\n    addActions(stack, token, end, index) {\n        let { state } = stack, { parser } = stack.p, { data } = parser;\n        for (let set = 0; set < 2; set++) {\n            for (let i = parser.stateSlot(state, set ? 2 /* ParseState.Skip */ : 1 /* ParseState.Actions */);; i += 3) {\n                if (data[i] == 65535 /* Seq.End */) {\n                    if (data[i + 1] == 1 /* Seq.Next */) {\n                        i = pair(data, i + 2);\n                    }\n                    else {\n                        if (index == 0 && data[i + 1] == 2 /* Seq.Other */)\n                            index = this.putAction(pair(data, i + 2), token, end, index);\n                        break;\n                    }\n                }\n                if (data[i] == token)\n                    index = this.putAction(pair(data, i + 1), token, end, index);\n            }\n        }\n        return index;\n    }\n}\nclass Parse {\n    constructor(parser, input, fragments, ranges) {\n        this.parser = parser;\n        this.input = input;\n        this.ranges = ranges;\n        this.recovering = 0;\n        this.nextStackID = 0x2654; // ♔, ♕, ♖, ♗, ♘, ♙, ♠, ♡, ♢, ♣, ♤, ♥, ♦, ♧\n        this.minStackPos = 0;\n        this.reused = [];\n        this.stoppedAt = null;\n        this.lastBigReductionStart = -1;\n        this.lastBigReductionSize = 0;\n        this.bigReductionCount = 0;\n        this.stream = new InputStream(input, ranges);\n        this.tokens = new TokenCache(parser, this.stream);\n        this.topTerm = parser.top[1];\n        let { from } = ranges[0];\n        this.stacks = [Stack.start(this, parser.top[0], from)];\n        this.fragments = fragments.length && this.stream.end - from > parser.bufferLength * 4\n            ? new FragmentCursor(fragments, parser.nodeSet) : null;\n    }\n    get parsedPos() {\n        return this.minStackPos;\n    }\n    // Move the parser forward. This will process all parse stacks at\n    // `this.pos` and try to advance them to a further position. If no\n    // stack for such a position is found, it'll start error-recovery.\n    //\n    // When the parse is finished, this will return a syntax tree. When\n    // not, it returns `null`.\n    advance() {\n        let stacks = this.stacks, pos = this.minStackPos;\n        // This will hold stacks beyond `pos`.\n        let newStacks = this.stacks = [];\n        let stopped, stoppedTokens;\n        // If a large amount of reductions happened with the same start\n        // position, force the stack out of that production in order to\n        // avoid creating a tree too deep to recurse through.\n        // (This is an ugly kludge, because unfortunately there is no\n        // straightforward, cheap way to check for this happening, due to\n        // the history of reductions only being available in an\n        // expensive-to-access format in the stack buffers.)\n        if (this.bigReductionCount > 300 /* Rec.MaxLeftAssociativeReductionCount */ && stacks.length == 1) {\n            let [s] = stacks;\n            while (s.forceReduce() && s.stack.length && s.stack[s.stack.length - 2] >= this.lastBigReductionStart) { }\n            this.bigReductionCount = this.lastBigReductionSize = 0;\n        }\n        // Keep advancing any stacks at `pos` until they either move\n        // forward or can't be advanced. Gather stacks that can't be\n        // advanced further in `stopped`.\n        for (let i = 0; i < stacks.length; i++) {\n            let stack = stacks[i];\n            for (;;) {\n                this.tokens.mainToken = null;\n                if (stack.pos > pos) {\n                    newStacks.push(stack);\n                }\n                else if (this.advanceStack(stack, newStacks, stacks)) {\n                    continue;\n                }\n                else {\n                    if (!stopped) {\n                        stopped = [];\n                        stoppedTokens = [];\n                    }\n                    stopped.push(stack);\n                    let tok = this.tokens.getMainToken(stack);\n                    stoppedTokens.push(tok.value, tok.end);\n                }\n                break;\n            }\n        }\n        if (!newStacks.length) {\n            let finished = stopped && findFinished(stopped);\n            if (finished) {\n                if (verbose)\n                    console.log(\"Finish with \" + this.stackID(finished));\n                return this.stackToTree(finished);\n            }\n            if (this.parser.strict) {\n                if (verbose && stopped)\n                    console.log(\"Stuck with token \" + (this.tokens.mainToken ? this.parser.getName(this.tokens.mainToken.value) : \"none\"));\n                throw new SyntaxError(\"No parse at \" + pos);\n            }\n            if (!this.recovering)\n                this.recovering = 5 /* Rec.Distance */;\n        }\n        if (this.recovering && stopped) {\n            let finished = this.stoppedAt != null && stopped[0].pos > this.stoppedAt ? stopped[0]\n                : this.runRecovery(stopped, stoppedTokens, newStacks);\n            if (finished) {\n                if (verbose)\n                    console.log(\"Force-finish \" + this.stackID(finished));\n                return this.stackToTree(finished.forceAll());\n            }\n        }\n        if (this.recovering) {\n            let maxRemaining = this.recovering == 1 ? 1 : this.recovering * 3 /* Rec.MaxRemainingPerStep */;\n            if (newStacks.length > maxRemaining) {\n                newStacks.sort((a, b) => b.score - a.score);\n                while (newStacks.length > maxRemaining)\n                    newStacks.pop();\n            }\n            if (newStacks.some(s => s.reducePos > pos))\n                this.recovering--;\n        }\n        else if (newStacks.length > 1) {\n            // Prune stacks that are in the same state, or that have been\n            // running without splitting for a while, to avoid getting stuck\n            // with multiple successful stacks running endlessly on.\n            outer: for (let i = 0; i < newStacks.length - 1; i++) {\n                let stack = newStacks[i];\n                for (let j = i + 1; j < newStacks.length; j++) {\n                    let other = newStacks[j];\n                    if (stack.sameState(other) ||\n                        stack.buffer.length > 500 /* Rec.MinBufferLengthPrune */ && other.buffer.length > 500 /* Rec.MinBufferLengthPrune */) {\n                        if (((stack.score - other.score) || (stack.buffer.length - other.buffer.length)) > 0) {\n                            newStacks.splice(j--, 1);\n                        }\n                        else {\n                            newStacks.splice(i--, 1);\n                            continue outer;\n                        }\n                    }\n                }\n            }\n            if (newStacks.length > 12 /* Rec.MaxStackCount */)\n                newStacks.splice(12 /* Rec.MaxStackCount */, newStacks.length - 12 /* Rec.MaxStackCount */);\n        }\n        this.minStackPos = newStacks[0].pos;\n        for (let i = 1; i < newStacks.length; i++)\n            if (newStacks[i].pos < this.minStackPos)\n                this.minStackPos = newStacks[i].pos;\n        return null;\n    }\n    stopAt(pos) {\n        if (this.stoppedAt != null && this.stoppedAt < pos)\n            throw new RangeError(\"Can't move stoppedAt forward\");\n        this.stoppedAt = pos;\n    }\n    // Returns an updated version of the given stack, or null if the\n    // stack can't advance normally. When `split` and `stacks` are\n    // given, stacks split off by ambiguous operations will be pushed to\n    // `split`, or added to `stacks` if they move `pos` forward.\n    advanceStack(stack, stacks, split) {\n        let start = stack.pos, { parser } = this;\n        let base = verbose ? this.stackID(stack) + \" -> \" : \"\";\n        if (this.stoppedAt != null && start > this.stoppedAt)\n            return stack.forceReduce() ? stack : null;\n        if (this.fragments) {\n            let strictCx = stack.curContext && stack.curContext.tracker.strict, cxHash = strictCx ? stack.curContext.hash : 0;\n            for (let cached = this.fragments.nodeAt(start); cached;) {\n                let match = this.parser.nodeSet.types[cached.type.id] == cached.type ? parser.getGoto(stack.state, cached.type.id) : -1;\n                if (match > -1 && cached.length && (!strictCx || (cached.prop(NodeProp.contextHash) || 0) == cxHash)) {\n                    stack.useNode(cached, match);\n                    if (verbose)\n                        console.log(base + this.stackID(stack) + ` (via reuse of ${parser.getName(cached.type.id)})`);\n                    return true;\n                }\n                if (!(cached instanceof Tree) || cached.children.length == 0 || cached.positions[0] > 0)\n                    break;\n                let inner = cached.children[0];\n                if (inner instanceof Tree && cached.positions[0] == 0)\n                    cached = inner;\n                else\n                    break;\n            }\n        }\n        let defaultReduce = parser.stateSlot(stack.state, 4 /* ParseState.DefaultReduce */);\n        if (defaultReduce > 0) {\n            stack.reduce(defaultReduce);\n            if (verbose)\n                console.log(base + this.stackID(stack) + ` (via always-reduce ${parser.getName(defaultReduce & 65535 /* Action.ValueMask */)})`);\n            return true;\n        }\n        if (stack.stack.length >= 8400 /* Rec.CutDepth */) {\n            while (stack.stack.length > 6000 /* Rec.CutTo */ && stack.forceReduce()) { }\n        }\n        let actions = this.tokens.getActions(stack);\n        for (let i = 0; i < actions.length;) {\n            let action = actions[i++], term = actions[i++], end = actions[i++];\n            let last = i == actions.length || !split;\n            let localStack = last ? stack : stack.split();\n            let main = this.tokens.mainToken;\n            localStack.apply(action, term, main ? main.start : localStack.pos, end);\n            if (verbose)\n                console.log(base + this.stackID(localStack) + ` (via ${(action & 65536 /* Action.ReduceFlag */) == 0 ? \"shift\"\n                    : `reduce of ${parser.getName(action & 65535 /* Action.ValueMask */)}`} for ${parser.getName(term)} @ ${start}${localStack == stack ? \"\" : \", split\"})`);\n            if (last)\n                return true;\n            else if (localStack.pos > start)\n                stacks.push(localStack);\n            else\n                split.push(localStack);\n        }\n        return false;\n    }\n    // Advance a given stack forward as far as it will go. Returns the\n    // (possibly updated) stack if it got stuck, or null if it moved\n    // forward and was given to `pushStackDedup`.\n    advanceFully(stack, newStacks) {\n        let pos = stack.pos;\n        for (;;) {\n            if (!this.advanceStack(stack, null, null))\n                return false;\n            if (stack.pos > pos) {\n                pushStackDedup(stack, newStacks);\n                return true;\n            }\n        }\n    }\n    runRecovery(stacks, tokens, newStacks) {\n        let finished = null, restarted = false;\n        for (let i = 0; i < stacks.length; i++) {\n            let stack = stacks[i], token = tokens[i << 1], tokenEnd = tokens[(i << 1) + 1];\n            let base = verbose ? this.stackID(stack) + \" -> \" : \"\";\n            if (stack.deadEnd) {\n                if (restarted)\n                    continue;\n                restarted = true;\n                stack.restart();\n                if (verbose)\n                    console.log(base + this.stackID(stack) + \" (restarted)\");\n                let done = this.advanceFully(stack, newStacks);\n                if (done)\n                    continue;\n            }\n            let force = stack.split(), forceBase = base;\n            for (let j = 0; force.forceReduce() && j < 10 /* Rec.ForceReduceLimit */; j++) {\n                if (verbose)\n                    console.log(forceBase + this.stackID(force) + \" (via force-reduce)\");\n                let done = this.advanceFully(force, newStacks);\n                if (done)\n                    break;\n                if (verbose)\n                    forceBase = this.stackID(force) + \" -> \";\n            }\n            for (let insert of stack.recoverByInsert(token)) {\n                if (verbose)\n                    console.log(base + this.stackID(insert) + \" (via recover-insert)\");\n                this.advanceFully(insert, newStacks);\n            }\n            if (this.stream.end > stack.pos) {\n                if (tokenEnd == stack.pos) {\n                    tokenEnd++;\n                    token = 0 /* Term.Err */;\n                }\n                stack.recoverByDelete(token, tokenEnd);\n                if (verbose)\n                    console.log(base + this.stackID(stack) + ` (via recover-delete ${this.parser.getName(token)})`);\n                pushStackDedup(stack, newStacks);\n            }\n            else if (!finished || finished.score < stack.score) {\n                finished = stack;\n            }\n        }\n        return finished;\n    }\n    // Convert the stack's buffer to a syntax tree.\n    stackToTree(stack) {\n        stack.close();\n        return Tree.build({ buffer: StackBufferCursor.create(stack),\n            nodeSet: this.parser.nodeSet,\n            topID: this.topTerm,\n            maxBufferLength: this.parser.bufferLength,\n            reused: this.reused,\n            start: this.ranges[0].from,\n            length: stack.pos - this.ranges[0].from,\n            minRepeatType: this.parser.minRepeatTerm });\n    }\n    stackID(stack) {\n        let id = (stackIDs || (stackIDs = new WeakMap)).get(stack);\n        if (!id)\n            stackIDs.set(stack, id = String.fromCodePoint(this.nextStackID++));\n        return id + stack;\n    }\n}\nfunction pushStackDedup(stack, newStacks) {\n    for (let i = 0; i < newStacks.length; i++) {\n        let other = newStacks[i];\n        if (other.pos == stack.pos && other.sameState(stack)) {\n            if (newStacks[i].score < stack.score)\n                newStacks[i] = stack;\n            return;\n        }\n    }\n    newStacks.push(stack);\n}\nclass Dialect {\n    constructor(source, flags, disabled) {\n        this.source = source;\n        this.flags = flags;\n        this.disabled = disabled;\n    }\n    allows(term) { return !this.disabled || this.disabled[term] == 0; }\n}\nconst id = x => x;\n/**\nContext trackers are used to track stateful context (such as\nindentation in the Python grammar, or parent elements in the XML\ngrammar) needed by external tokenizers. You declare them in a\ngrammar file as `@context exportName from \"module\"`.\n\nContext values should be immutable, and can be updated (replaced)\non shift or reduce actions.\n\nThe export used in a `@context` declaration should be of this\ntype.\n*/\nclass ContextTracker {\n    /**\n    Define a context tracker.\n    */\n    constructor(spec) {\n        this.start = spec.start;\n        this.shift = spec.shift || id;\n        this.reduce = spec.reduce || id;\n        this.reuse = spec.reuse || id;\n        this.hash = spec.hash || (() => 0);\n        this.strict = spec.strict !== false;\n    }\n}\n/**\nHolds the parse tables for a given grammar, as generated by\n`lezer-generator`, and provides [methods](#common.Parser) to parse\ncontent with.\n*/\nclass LRParser extends Parser {\n    /**\n    @internal\n    */\n    constructor(spec) {\n        super();\n        /**\n        @internal\n        */\n        this.wrappers = [];\n        if (spec.version != 14 /* File.Version */)\n            throw new RangeError(`Parser version (${spec.version}) doesn't match runtime version (${14 /* File.Version */})`);\n        let nodeNames = spec.nodeNames.split(\" \");\n        this.minRepeatTerm = nodeNames.length;\n        for (let i = 0; i < spec.repeatNodeCount; i++)\n            nodeNames.push(\"\");\n        let topTerms = Object.keys(spec.topRules).map(r => spec.topRules[r][1]);\n        let nodeProps = [];\n        for (let i = 0; i < nodeNames.length; i++)\n            nodeProps.push([]);\n        function setProp(nodeID, prop, value) {\n            nodeProps[nodeID].push([prop, prop.deserialize(String(value))]);\n        }\n        if (spec.nodeProps)\n            for (let propSpec of spec.nodeProps) {\n                let prop = propSpec[0];\n                if (typeof prop == \"string\")\n                    prop = NodeProp[prop];\n                for (let i = 1; i < propSpec.length;) {\n                    let next = propSpec[i++];\n                    if (next >= 0) {\n                        setProp(next, prop, propSpec[i++]);\n                    }\n                    else {\n                        let value = propSpec[i + -next];\n                        for (let j = -next; j > 0; j--)\n                            setProp(propSpec[i++], prop, value);\n                        i++;\n                    }\n                }\n            }\n        this.nodeSet = new NodeSet(nodeNames.map((name, i) => NodeType.define({\n            name: i >= this.minRepeatTerm ? undefined : name,\n            id: i,\n            props: nodeProps[i],\n            top: topTerms.indexOf(i) > -1,\n            error: i == 0,\n            skipped: spec.skippedNodes && spec.skippedNodes.indexOf(i) > -1\n        })));\n        if (spec.propSources)\n            this.nodeSet = this.nodeSet.extend(...spec.propSources);\n        this.strict = false;\n        this.bufferLength = DefaultBufferLength;\n        let tokenArray = decodeArray(spec.tokenData);\n        this.context = spec.context;\n        this.specializerSpecs = spec.specialized || [];\n        this.specialized = new Uint16Array(this.specializerSpecs.length);\n        for (let i = 0; i < this.specializerSpecs.length; i++)\n            this.specialized[i] = this.specializerSpecs[i].term;\n        this.specializers = this.specializerSpecs.map(getSpecializer);\n        this.states = decodeArray(spec.states, Uint32Array);\n        this.data = decodeArray(spec.stateData);\n        this.goto = decodeArray(spec.goto);\n        this.maxTerm = spec.maxTerm;\n        this.tokenizers = spec.tokenizers.map(value => typeof value == \"number\" ? new TokenGroup(tokenArray, value) : value);\n        this.topRules = spec.topRules;\n        this.dialects = spec.dialects || {};\n        this.dynamicPrecedences = spec.dynamicPrecedences || null;\n        this.tokenPrecTable = spec.tokenPrec;\n        this.termNames = spec.termNames || null;\n        this.maxNode = this.nodeSet.types.length - 1;\n        this.dialect = this.parseDialect();\n        this.top = this.topRules[Object.keys(this.topRules)[0]];\n    }\n    createParse(input, fragments, ranges) {\n        let parse = new Parse(this, input, fragments, ranges);\n        for (let w of this.wrappers)\n            parse = w(parse, input, fragments, ranges);\n        return parse;\n    }\n    /**\n    Get a goto table entry @internal\n    */\n    getGoto(state, term, loose = false) {\n        let table = this.goto;\n        if (term >= table[0])\n            return -1;\n        for (let pos = table[term + 1];;) {\n            let groupTag = table[pos++], last = groupTag & 1;\n            let target = table[pos++];\n            if (last && loose)\n                return target;\n            for (let end = pos + (groupTag >> 1); pos < end; pos++)\n                if (table[pos] == state)\n                    return target;\n            if (last)\n                return -1;\n        }\n    }\n    /**\n    Check if this state has an action for a given terminal @internal\n    */\n    hasAction(state, terminal) {\n        let data = this.data;\n        for (let set = 0; set < 2; set++) {\n            for (let i = this.stateSlot(state, set ? 2 /* ParseState.Skip */ : 1 /* ParseState.Actions */), next;; i += 3) {\n                if ((next = data[i]) == 65535 /* Seq.End */) {\n                    if (data[i + 1] == 1 /* Seq.Next */)\n                        next = data[i = pair(data, i + 2)];\n                    else if (data[i + 1] == 2 /* Seq.Other */)\n                        return pair(data, i + 2);\n                    else\n                        break;\n                }\n                if (next == terminal || next == 0 /* Term.Err */)\n                    return pair(data, i + 1);\n            }\n        }\n        return 0;\n    }\n    /**\n    @internal\n    */\n    stateSlot(state, slot) {\n        return this.states[(state * 6 /* ParseState.Size */) + slot];\n    }\n    /**\n    @internal\n    */\n    stateFlag(state, flag) {\n        return (this.stateSlot(state, 0 /* ParseState.Flags */) & flag) > 0;\n    }\n    /**\n    @internal\n    */\n    validAction(state, action) {\n        return !!this.allActions(state, a => a == action ? true : null);\n    }\n    /**\n    @internal\n    */\n    allActions(state, action) {\n        let deflt = this.stateSlot(state, 4 /* ParseState.DefaultReduce */);\n        let result = deflt ? action(deflt) : undefined;\n        for (let i = this.stateSlot(state, 1 /* ParseState.Actions */); result == null; i += 3) {\n            if (this.data[i] == 65535 /* Seq.End */) {\n                if (this.data[i + 1] == 1 /* Seq.Next */)\n                    i = pair(this.data, i + 2);\n                else\n                    break;\n            }\n            result = action(pair(this.data, i + 1));\n        }\n        return result;\n    }\n    /**\n    Get the states that can follow this one through shift actions or\n    goto jumps. @internal\n    */\n    nextStates(state) {\n        let result = [];\n        for (let i = this.stateSlot(state, 1 /* ParseState.Actions */);; i += 3) {\n            if (this.data[i] == 65535 /* Seq.End */) {\n                if (this.data[i + 1] == 1 /* Seq.Next */)\n                    i = pair(this.data, i + 2);\n                else\n                    break;\n            }\n            if ((this.data[i + 2] & (65536 /* Action.ReduceFlag */ >> 16)) == 0) {\n                let value = this.data[i + 1];\n                if (!result.some((v, i) => (i & 1) && v == value))\n                    result.push(this.data[i], value);\n            }\n        }\n        return result;\n    }\n    /**\n    Configure the parser. Returns a new parser instance that has the\n    given settings modified. Settings not provided in `config` are\n    kept from the original parser.\n    */\n    configure(config) {\n        // Hideous reflection-based kludge to make it easy to create a\n        // slightly modified copy of a parser.\n        let copy = Object.assign(Object.create(LRParser.prototype), this);\n        if (config.props)\n            copy.nodeSet = this.nodeSet.extend(...config.props);\n        if (config.top) {\n            let info = this.topRules[config.top];\n            if (!info)\n                throw new RangeError(`Invalid top rule name ${config.top}`);\n            copy.top = info;\n        }\n        if (config.tokenizers)\n            copy.tokenizers = this.tokenizers.map(t => {\n                let found = config.tokenizers.find(r => r.from == t);\n                return found ? found.to : t;\n            });\n        if (config.specializers) {\n            copy.specializers = this.specializers.slice();\n            copy.specializerSpecs = this.specializerSpecs.map((s, i) => {\n                let found = config.specializers.find(r => r.from == s.external);\n                if (!found)\n                    return s;\n                let spec = Object.assign(Object.assign({}, s), { external: found.to });\n                copy.specializers[i] = getSpecializer(spec);\n                return spec;\n            });\n        }\n        if (config.contextTracker)\n            copy.context = config.contextTracker;\n        if (config.dialect)\n            copy.dialect = this.parseDialect(config.dialect);\n        if (config.strict != null)\n            copy.strict = config.strict;\n        if (config.wrap)\n            copy.wrappers = copy.wrappers.concat(config.wrap);\n        if (config.bufferLength != null)\n            copy.bufferLength = config.bufferLength;\n        return copy;\n    }\n    /**\n    Tells you whether any [parse wrappers](#lr.ParserConfig.wrap)\n    are registered for this parser.\n    */\n    hasWrappers() {\n        return this.wrappers.length > 0;\n    }\n    /**\n    Returns the name associated with a given term. This will only\n    work for all terms when the parser was generated with the\n    `--names` option. By default, only the names of tagged terms are\n    stored.\n    */\n    getName(term) {\n        return this.termNames ? this.termNames[term] : String(term <= this.maxNode && this.nodeSet.types[term].name || term);\n    }\n    /**\n    The eof term id is always allocated directly after the node\n    types. @internal\n    */\n    get eofTerm() { return this.maxNode + 1; }\n    /**\n    The type of top node produced by the parser.\n    */\n    get topNode() { return this.nodeSet.types[this.top[1]]; }\n    /**\n    @internal\n    */\n    dynamicPrecedence(term) {\n        let prec = this.dynamicPrecedences;\n        return prec == null ? 0 : prec[term] || 0;\n    }\n    /**\n    @internal\n    */\n    parseDialect(dialect) {\n        let values = Object.keys(this.dialects), flags = values.map(() => false);\n        if (dialect)\n            for (let part of dialect.split(\" \")) {\n                let id = values.indexOf(part);\n                if (id >= 0)\n                    flags[id] = true;\n            }\n        let disabled = null;\n        for (let i = 0; i < values.length; i++)\n            if (!flags[i]) {\n                for (let j = this.dialects[values[i]], id; (id = this.data[j++]) != 65535 /* Seq.End */;)\n                    (disabled || (disabled = new Uint8Array(this.maxTerm + 1)))[id] = 1;\n            }\n        return new Dialect(dialect, flags, disabled);\n    }\n    /**\n    Used by the output of the parser generator. Not available to\n    user code. @hide\n    */\n    static deserialize(spec) {\n        return new LRParser(spec);\n    }\n}\nfunction pair(data, off) { return data[off] | (data[off + 1] << 16); }\nfunction findFinished(stacks) {\n    let best = null;\n    for (let stack of stacks) {\n        let stopped = stack.p.stoppedAt;\n        if ((stack.pos == stack.p.stream.end || stopped != null && stack.pos > stopped) &&\n            stack.p.parser.stateFlag(stack.state, 2 /* StateFlag.Accepting */) &&\n            (!best || best.score < stack.score))\n            best = stack;\n    }\n    return best;\n}\nfunction getSpecializer(spec) {\n    if (spec.external) {\n        let mask = spec.extend ? 1 /* Specialize.Extend */ : 0 /* Specialize.Specialize */;\n        return (value, stack) => (spec.external(value, stack) << 1) | mask;\n    }\n    return spec.get;\n}\n\nexport { ContextTracker, ExternalTokenizer, InputStream, LRParser, LocalTokenGroup, Stack };\n","/**\n * Removes all key-value entries from the list cache.\n *\n * @private\n * @name clear\n * @memberOf ListCache\n */\nfunction listCacheClear() {\n  this.__data__ = [];\n  this.size = 0;\n}\n\nexport default listCacheClear;\n","import eq from './eq.js';\n\n/**\n * Gets the index at which the `key` is found in `array` of key-value pairs.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} key The key to search for.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction assocIndexOf(array, key) {\n  var length = array.length;\n  while (length--) {\n    if (eq(array[length][0], key)) {\n      return length;\n    }\n  }\n  return -1;\n}\n\nexport default assocIndexOf;\n","import assocIndexOf from './_assocIndexOf.js';\n\n/** Used for built-in method references. */\nvar arrayProto = Array.prototype;\n\n/** Built-in value references. */\nvar splice = arrayProto.splice;\n\n/**\n * Removes `key` and its value from the list cache.\n *\n * @private\n * @name delete\n * @memberOf ListCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction listCacheDelete(key) {\n  var data = this.__data__,\n      index = assocIndexOf(data, key);\n\n  if (index < 0) {\n    return false;\n  }\n  var lastIndex = data.length - 1;\n  if (index == lastIndex) {\n    data.pop();\n  } else {\n    splice.call(data, index, 1);\n  }\n  --this.size;\n  return true;\n}\n\nexport default listCacheDelete;\n","import assocIndexOf from './_assocIndexOf.js';\n\n/**\n * Gets the list cache value for `key`.\n *\n * @private\n * @name get\n * @memberOf ListCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction listCacheGet(key) {\n  var data = this.__data__,\n      index = assocIndexOf(data, key);\n\n  return index < 0 ? undefined : data[index][1];\n}\n\nexport default listCacheGet;\n","import assocIndexOf from './_assocIndexOf.js';\n\n/**\n * Checks if a list cache value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf ListCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction listCacheHas(key) {\n  return assocIndexOf(this.__data__, key) > -1;\n}\n\nexport default listCacheHas;\n","import assocIndexOf from './_assocIndexOf.js';\n\n/**\n * Sets the list cache `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf ListCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the list cache instance.\n */\nfunction listCacheSet(key, value) {\n  var data = this.__data__,\n      index = assocIndexOf(data, key);\n\n  if (index < 0) {\n    ++this.size;\n    data.push([key, value]);\n  } else {\n    data[index][1] = value;\n  }\n  return this;\n}\n\nexport default listCacheSet;\n","import listCacheClear from './_listCacheClear.js';\nimport listCacheDelete from './_listCacheDelete.js';\nimport listCacheGet from './_listCacheGet.js';\nimport listCacheHas from './_listCacheHas.js';\nimport listCacheSet from './_listCacheSet.js';\n\n/**\n * Creates an list cache object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction ListCache(entries) {\n  var index = -1,\n      length = entries == null ? 0 : entries.length;\n\n  this.clear();\n  while (++index < length) {\n    var entry = entries[index];\n    this.set(entry[0], entry[1]);\n  }\n}\n\n// Add methods to `ListCache`.\nListCache.prototype.clear = listCacheClear;\nListCache.prototype['delete'] = listCacheDelete;\nListCache.prototype.get = listCacheGet;\nListCache.prototype.has = listCacheHas;\nListCache.prototype.set = listCacheSet;\n\nexport default ListCache;\n","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar Map = getNative(root, 'Map');\n\nexport default Map;\n","import getNative from './_getNative.js';\n\n/* Built-in method references that are verified to be native. */\nvar nativeCreate = getNative(Object, 'create');\n\nexport default nativeCreate;\n","import nativeCreate from './_nativeCreate.js';\n\n/**\n * Removes all key-value entries from the hash.\n *\n * @private\n * @name clear\n * @memberOf Hash\n */\nfunction hashClear() {\n  this.__data__ = nativeCreate ? nativeCreate(null) : {};\n  this.size = 0;\n}\n\nexport default hashClear;\n","/**\n * Removes `key` and its value from the hash.\n *\n * @private\n * @name delete\n * @memberOf Hash\n * @param {Object} hash The hash to modify.\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction hashDelete(key) {\n  var result = this.has(key) && delete this.__data__[key];\n  this.size -= result ? 1 : 0;\n  return result;\n}\n\nexport default hashDelete;\n","import nativeCreate from './_nativeCreate.js';\n\n/** Used to stand-in for `undefined` hash values. */\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Gets the hash value for `key`.\n *\n * @private\n * @name get\n * @memberOf Hash\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction hashGet(key) {\n  var data = this.__data__;\n  if (nativeCreate) {\n    var result = data[key];\n    return result === HASH_UNDEFINED ? undefined : result;\n  }\n  return hasOwnProperty.call(data, key) ? data[key] : undefined;\n}\n\nexport default hashGet;\n","import nativeCreate from './_nativeCreate.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Checks if a hash value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Hash\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction hashHas(key) {\n  var data = this.__data__;\n  return nativeCreate ? (data[key] !== undefined) : hasOwnProperty.call(data, key);\n}\n\nexport default hashHas;\n","import nativeCreate from './_nativeCreate.js';\n\n/** Used to stand-in for `undefined` hash values. */\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n\n/**\n * Sets the hash `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Hash\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the hash instance.\n */\nfunction hashSet(key, value) {\n  var data = this.__data__;\n  this.size += this.has(key) ? 0 : 1;\n  data[key] = (nativeCreate && value === undefined) ? HASH_UNDEFINED : value;\n  return this;\n}\n\nexport default hashSet;\n","import hashClear from './_hashClear.js';\nimport hashDelete from './_hashDelete.js';\nimport hashGet from './_hashGet.js';\nimport hashHas from './_hashHas.js';\nimport hashSet from './_hashSet.js';\n\n/**\n * Creates a hash object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction Hash(entries) {\n  var index = -1,\n      length = entries == null ? 0 : entries.length;\n\n  this.clear();\n  while (++index < length) {\n    var entry = entries[index];\n    this.set(entry[0], entry[1]);\n  }\n}\n\n// Add methods to `Hash`.\nHash.prototype.clear = hashClear;\nHash.prototype['delete'] = hashDelete;\nHash.prototype.get = hashGet;\nHash.prototype.has = hashHas;\nHash.prototype.set = hashSet;\n\nexport default Hash;\n","import Hash from './_Hash.js';\nimport ListCache from './_ListCache.js';\nimport Map from './_Map.js';\n\n/**\n * Removes all key-value entries from the map.\n *\n * @private\n * @name clear\n * @memberOf MapCache\n */\nfunction mapCacheClear() {\n  this.size = 0;\n  this.__data__ = {\n    'hash': new Hash,\n    'map': new (Map || ListCache),\n    'string': new Hash\n  };\n}\n\nexport default mapCacheClear;\n","/**\n * Checks if `value` is suitable for use as unique object key.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is suitable, else `false`.\n */\nfunction isKeyable(value) {\n  var type = typeof value;\n  return (type == 'string' || type == 'number' || type == 'symbol' || type == 'boolean')\n    ? (value !== '__proto__')\n    : (value === null);\n}\n\nexport default isKeyable;\n","import isKeyable from './_isKeyable.js';\n\n/**\n * Gets the data for `map`.\n *\n * @private\n * @param {Object} map The map to query.\n * @param {string} key The reference key.\n * @returns {*} Returns the map data.\n */\nfunction getMapData(map, key) {\n  var data = map.__data__;\n  return isKeyable(key)\n    ? data[typeof key == 'string' ? 'string' : 'hash']\n    : data.map;\n}\n\nexport default getMapData;\n","import getMapData from './_getMapData.js';\n\n/**\n * Removes `key` and its value from the map.\n *\n * @private\n * @name delete\n * @memberOf MapCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction mapCacheDelete(key) {\n  var result = getMapData(this, key)['delete'](key);\n  this.size -= result ? 1 : 0;\n  return result;\n}\n\nexport default mapCacheDelete;\n","import getMapData from './_getMapData.js';\n\n/**\n * Gets the map value for `key`.\n *\n * @private\n * @name get\n * @memberOf MapCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction mapCacheGet(key) {\n  return getMapData(this, key).get(key);\n}\n\nexport default mapCacheGet;\n","import getMapData from './_getMapData.js';\n\n/**\n * Checks if a map value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf MapCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction mapCacheHas(key) {\n  return getMapData(this, key).has(key);\n}\n\nexport default mapCacheHas;\n","import getMapData from './_getMapData.js';\n\n/**\n * Sets the map `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf MapCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the map cache instance.\n */\nfunction mapCacheSet(key, value) {\n  var data = getMapData(this, key),\n      size = data.size;\n\n  data.set(key, value);\n  this.size += data.size == size ? 0 : 1;\n  return this;\n}\n\nexport default mapCacheSet;\n","import mapCacheClear from './_mapCacheClear.js';\nimport mapCacheDelete from './_mapCacheDelete.js';\nimport mapCacheGet from './_mapCacheGet.js';\nimport mapCacheHas from './_mapCacheHas.js';\nimport mapCacheSet from './_mapCacheSet.js';\n\n/**\n * Creates a map cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction MapCache(entries) {\n  var index = -1,\n      length = entries == null ? 0 : entries.length;\n\n  this.clear();\n  while (++index < length) {\n    var entry = entries[index];\n    this.set(entry[0], entry[1]);\n  }\n}\n\n// Add methods to `MapCache`.\nMapCache.prototype.clear = mapCacheClear;\nMapCache.prototype['delete'] = mapCacheDelete;\nMapCache.prototype.get = mapCacheGet;\nMapCache.prototype.has = mapCacheHas;\nMapCache.prototype.set = mapCacheSet;\n\nexport default MapCache;\n","import ListCache from './_ListCache.js';\n\n/**\n * Removes all key-value entries from the stack.\n *\n * @private\n * @name clear\n * @memberOf Stack\n */\nfunction stackClear() {\n  this.__data__ = new ListCache;\n  this.size = 0;\n}\n\nexport default stackClear;\n","/**\n * Removes `key` and its value from the stack.\n *\n * @private\n * @name delete\n * @memberOf Stack\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction stackDelete(key) {\n  var data = this.__data__,\n      result = data['delete'](key);\n\n  this.size = data.size;\n  return result;\n}\n\nexport default stackDelete;\n","/**\n * Gets the stack value for `key`.\n *\n * @private\n * @name get\n * @memberOf Stack\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction stackGet(key) {\n  return this.__data__.get(key);\n}\n\nexport default stackGet;\n","/**\n * Checks if a stack value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Stack\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction stackHas(key) {\n  return this.__data__.has(key);\n}\n\nexport default stackHas;\n","import ListCache from './_ListCache.js';\nimport Map from './_Map.js';\nimport MapCache from './_MapCache.js';\n\n/** Used as the size to enable large array optimizations. */\nvar LARGE_ARRAY_SIZE = 200;\n\n/**\n * Sets the stack `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Stack\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the stack cache instance.\n */\nfunction stackSet(key, value) {\n  var data = this.__data__;\n  if (data instanceof ListCache) {\n    var pairs = data.__data__;\n    if (!Map || (pairs.length < LARGE_ARRAY_SIZE - 1)) {\n      pairs.push([key, value]);\n      this.size = ++data.size;\n      return this;\n    }\n    data = this.__data__ = new MapCache(pairs);\n  }\n  data.set(key, value);\n  this.size = data.size;\n  return this;\n}\n\nexport default stackSet;\n","import ListCache from './_ListCache.js';\nimport stackClear from './_stackClear.js';\nimport stackDelete from './_stackDelete.js';\nimport stackGet from './_stackGet.js';\nimport stackHas from './_stackHas.js';\nimport stackSet from './_stackSet.js';\n\n/**\n * Creates a stack cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction Stack(entries) {\n  var data = this.__data__ = new ListCache(entries);\n  this.size = data.size;\n}\n\n// Add methods to `Stack`.\nStack.prototype.clear = stackClear;\nStack.prototype['delete'] = stackDelete;\nStack.prototype.get = stackGet;\nStack.prototype.has = stackHas;\nStack.prototype.set = stackSet;\n\nexport default Stack;\n","import root from './_root.js';\n\n/** Built-in value references. */\nvar Uint8Array = root.Uint8Array;\n\nexport default Uint8Array;\n","/**\n * A specialized version of `_.forEach` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns `array`.\n */\nfunction arrayEach(array, iteratee) {\n  var index = -1,\n      length = array == null ? 0 : array.length;\n\n  while (++index < length) {\n    if (iteratee(array[index], index, array) === false) {\n      break;\n    }\n  }\n  return array;\n}\n\nexport default arrayEach;\n","/**\n * Appends the elements of `values` to `array`.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {Array} values The values to append.\n * @returns {Array} Returns `array`.\n */\nfunction arrayPush(array, values) {\n  var index = -1,\n      length = values.length,\n      offset = array.length;\n\n  while (++index < length) {\n    array[offset + index] = values[index];\n  }\n  return array;\n}\n\nexport default arrayPush;\n","import getNative from './_getNative.js';\n\nvar defineProperty = (function() {\n  try {\n    var func = getNative(Object, 'defineProperty');\n    func({}, '', {});\n    return func;\n  } catch (e) {}\n}());\n\nexport default defineProperty;\n","import defineProperty from './_defineProperty.js';\n\n/**\n * The base implementation of `assignValue` and `assignMergeValue` without\n * value checks.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\nfunction baseAssignValue(object, key, value) {\n  if (key == '__proto__' && defineProperty) {\n    defineProperty(object, key, {\n      'configurable': true,\n      'enumerable': true,\n      'value': value,\n      'writable': true\n    });\n  } else {\n    object[key] = value;\n  }\n}\n\nexport default baseAssignValue;\n","import baseAssignValue from './_baseAssignValue.js';\nimport eq from './eq.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Assigns `value` to `key` of `object` if the existing value is not equivalent\n * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\nfunction assignValue(object, key, value) {\n  var objValue = object[key];\n  if (!(hasOwnProperty.call(object, key) && eq(objValue, value)) ||\n      (value === undefined && !(key in object))) {\n    baseAssignValue(object, key, value);\n  }\n}\n\nexport default assignValue;\n","import assignValue from './_assignValue.js';\nimport baseAssignValue from './_baseAssignValue.js';\n\n/**\n * Copies properties of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy properties from.\n * @param {Array} props The property identifiers to copy.\n * @param {Object} [object={}] The object to copy properties to.\n * @param {Function} [customizer] The function to customize copied values.\n * @returns {Object} Returns `object`.\n */\nfunction copyObject(source, props, object, customizer) {\n  var isNew = !object;\n  object || (object = {});\n\n  var index = -1,\n      length = props.length;\n\n  while (++index < length) {\n    var key = props[index];\n\n    var newValue = customizer\n      ? customizer(object[key], source[key], key, object, source)\n      : undefined;\n\n    if (newValue === undefined) {\n      newValue = source[key];\n    }\n    if (isNew) {\n      baseAssignValue(object, key, newValue);\n    } else {\n      assignValue(object, key, newValue);\n    }\n  }\n  return object;\n}\n\nexport default copyObject;\n","import copyObject from './_copyObject.js';\nimport keys from './keys.js';\n\n/**\n * The base implementation of `_.assign` without support for multiple sources\n * or `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @returns {Object} Returns `object`.\n */\nfunction baseAssign(object, source) {\n  return object && copyObject(source, keys(source), object);\n}\n\nexport default baseAssign;\n","/**\n * This function is like\n * [`Object.keys`](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * except that it includes inherited enumerable properties.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction nativeKeysIn(object) {\n  var result = [];\n  if (object != null) {\n    for (var key in Object(object)) {\n      result.push(key);\n    }\n  }\n  return result;\n}\n\nexport default nativeKeysIn;\n","import isObject from './isObject.js';\nimport isPrototype from './_isPrototype.js';\nimport nativeKeysIn from './_nativeKeysIn.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * The base implementation of `_.keysIn` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction baseKeysIn(object) {\n  if (!isObject(object)) {\n    return nativeKeysIn(object);\n  }\n  var isProto = isPrototype(object),\n      result = [];\n\n  for (var key in object) {\n    if (!(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) {\n      result.push(key);\n    }\n  }\n  return result;\n}\n\nexport default baseKeysIn;\n","import arrayLikeKeys from './_arrayLikeKeys.js';\nimport baseKeysIn from './_baseKeysIn.js';\nimport isArrayLike from './isArrayLike.js';\n\n/**\n * Creates an array of the own and inherited enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n *   this.a = 1;\n *   this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keysIn(new Foo);\n * // => ['a', 'b', 'c'] (iteration order is not guaranteed)\n */\nfunction keysIn(object) {\n  return isArrayLike(object) ? arrayLikeKeys(object, true) : baseKeysIn(object);\n}\n\nexport default keysIn;\n","import copyObject from './_copyObject.js';\nimport keysIn from './keysIn.js';\n\n/**\n * The base implementation of `_.assignIn` without support for multiple sources\n * or `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @returns {Object} Returns `object`.\n */\nfunction baseAssignIn(object, source) {\n  return object && copyObject(source, keysIn(source), object);\n}\n\nexport default baseAssignIn;\n","import root from './_root.js';\n\n/** Detect free variable `exports`. */\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n\n/** Detect free variable `module`. */\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n\n/** Detect the popular CommonJS extension `module.exports`. */\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n\n/** Built-in value references. */\nvar Buffer = moduleExports ? root.Buffer : undefined,\n    allocUnsafe = Buffer ? Buffer.allocUnsafe : undefined;\n\n/**\n * Creates a clone of  `buffer`.\n *\n * @private\n * @param {Buffer} buffer The buffer to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Buffer} Returns the cloned buffer.\n */\nfunction cloneBuffer(buffer, isDeep) {\n  if (isDeep) {\n    return buffer.slice();\n  }\n  var length = buffer.length,\n      result = allocUnsafe ? allocUnsafe(length) : new buffer.constructor(length);\n\n  buffer.copy(result);\n  return result;\n}\n\nexport default cloneBuffer;\n","/**\n * Copies the values of `source` to `array`.\n *\n * @private\n * @param {Array} source The array to copy values from.\n * @param {Array} [array=[]] The array to copy values to.\n * @returns {Array} Returns `array`.\n */\nfunction copyArray(source, array) {\n  var index = -1,\n      length = source.length;\n\n  array || (array = Array(length));\n  while (++index < length) {\n    array[index] = source[index];\n  }\n  return array;\n}\n\nexport default copyArray;\n","import copyObject from './_copyObject.js';\nimport getSymbols from './_getSymbols.js';\n\n/**\n * Copies own symbols of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy symbols from.\n * @param {Object} [object={}] The object to copy symbols to.\n * @returns {Object} Returns `object`.\n */\nfunction copySymbols(source, object) {\n  return copyObject(source, getSymbols(source), object);\n}\n\nexport default copySymbols;\n","import overArg from './_overArg.js';\n\n/** Built-in value references. */\nvar getPrototype = overArg(Object.getPrototypeOf, Object);\n\nexport default getPrototype;\n","import arrayPush from './_arrayPush.js';\nimport getPrototype from './_getPrototype.js';\nimport getSymbols from './_getSymbols.js';\nimport stubArray from './stubArray.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeGetSymbols = Object.getOwnPropertySymbols;\n\n/**\n * Creates an array of the own and inherited enumerable symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of symbols.\n */\nvar getSymbolsIn = !nativeGetSymbols ? stubArray : function(object) {\n  var result = [];\n  while (object) {\n    arrayPush(result, getSymbols(object));\n    object = getPrototype(object);\n  }\n  return result;\n};\n\nexport default getSymbolsIn;\n","import copyObject from './_copyObject.js';\nimport getSymbolsIn from './_getSymbolsIn.js';\n\n/**\n * Copies own and inherited symbols of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy symbols from.\n * @param {Object} [object={}] The object to copy symbols to.\n * @returns {Object} Returns `object`.\n */\nfunction copySymbolsIn(source, object) {\n  return copyObject(source, getSymbolsIn(source), object);\n}\n\nexport default copySymbolsIn;\n","import baseGetAllKeys from './_baseGetAllKeys.js';\nimport getSymbolsIn from './_getSymbolsIn.js';\nimport keysIn from './keysIn.js';\n\n/**\n * Creates an array of own and inherited enumerable property names and\n * symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction getAllKeysIn(object) {\n  return baseGetAllKeys(object, keysIn, getSymbolsIn);\n}\n\nexport default getAllKeysIn;\n","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Initializes an array clone.\n *\n * @private\n * @param {Array} array The array to clone.\n * @returns {Array} Returns the initialized clone.\n */\nfunction initCloneArray(array) {\n  var length = array.length,\n      result = new array.constructor(length);\n\n  // Add properties assigned by `RegExp#exec`.\n  if (length && typeof array[0] == 'string' && hasOwnProperty.call(array, 'index')) {\n    result.index = array.index;\n    result.input = array.input;\n  }\n  return result;\n}\n\nexport default initCloneArray;\n","import Uint8Array from './_Uint8Array.js';\n\n/**\n * Creates a clone of `arrayBuffer`.\n *\n * @private\n * @param {ArrayBuffer} arrayBuffer The array buffer to clone.\n * @returns {ArrayBuffer} Returns the cloned array buffer.\n */\nfunction cloneArrayBuffer(arrayBuffer) {\n  var result = new arrayBuffer.constructor(arrayBuffer.byteLength);\n  new Uint8Array(result).set(new Uint8Array(arrayBuffer));\n  return result;\n}\n\nexport default cloneArrayBuffer;\n","import cloneArrayBuffer from './_cloneArrayBuffer.js';\n\n/**\n * Creates a clone of `dataView`.\n *\n * @private\n * @param {Object} dataView The data view to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the cloned data view.\n */\nfunction cloneDataView(dataView, isDeep) {\n  var buffer = isDeep ? cloneArrayBuffer(dataView.buffer) : dataView.buffer;\n  return new dataView.constructor(buffer, dataView.byteOffset, dataView.byteLength);\n}\n\nexport default cloneDataView;\n","/** Used to match `RegExp` flags from their coerced string values. */\nvar reFlags = /\\w*$/;\n\n/**\n * Creates a clone of `regexp`.\n *\n * @private\n * @param {Object} regexp The regexp to clone.\n * @returns {Object} Returns the cloned regexp.\n */\nfunction cloneRegExp(regexp) {\n  var result = new regexp.constructor(regexp.source, reFlags.exec(regexp));\n  result.lastIndex = regexp.lastIndex;\n  return result;\n}\n\nexport default cloneRegExp;\n","import Symbol from './_Symbol.js';\n\n/** Used to convert symbols to primitives and strings. */\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n    symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;\n\n/**\n * Creates a clone of the `symbol` object.\n *\n * @private\n * @param {Object} symbol The symbol object to clone.\n * @returns {Object} Returns the cloned symbol object.\n */\nfunction cloneSymbol(symbol) {\n  return symbolValueOf ? Object(symbolValueOf.call(symbol)) : {};\n}\n\nexport default cloneSymbol;\n","import cloneArrayBuffer from './_cloneArrayBuffer.js';\n\n/**\n * Creates a clone of `typedArray`.\n *\n * @private\n * @param {Object} typedArray The typed array to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the cloned typed array.\n */\nfunction cloneTypedArray(typedArray, isDeep) {\n  var buffer = isDeep ? cloneArrayBuffer(typedArray.buffer) : typedArray.buffer;\n  return new typedArray.constructor(buffer, typedArray.byteOffset, typedArray.length);\n}\n\nexport default cloneTypedArray;\n","import cloneArrayBuffer from './_cloneArrayBuffer.js';\nimport cloneDataView from './_cloneDataView.js';\nimport cloneRegExp from './_cloneRegExp.js';\nimport cloneSymbol from './_cloneSymbol.js';\nimport cloneTypedArray from './_cloneTypedArray.js';\n\n/** `Object#toString` result references. */\nvar boolTag = '[object Boolean]',\n    dateTag = '[object Date]',\n    mapTag = '[object Map]',\n    numberTag = '[object Number]',\n    regexpTag = '[object RegExp]',\n    setTag = '[object Set]',\n    stringTag = '[object String]',\n    symbolTag = '[object Symbol]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n    dataViewTag = '[object DataView]',\n    float32Tag = '[object Float32Array]',\n    float64Tag = '[object Float64Array]',\n    int8Tag = '[object Int8Array]',\n    int16Tag = '[object Int16Array]',\n    int32Tag = '[object Int32Array]',\n    uint8Tag = '[object Uint8Array]',\n    uint8ClampedTag = '[object Uint8ClampedArray]',\n    uint16Tag = '[object Uint16Array]',\n    uint32Tag = '[object Uint32Array]';\n\n/**\n * Initializes an object clone based on its `toStringTag`.\n *\n * **Note:** This function only supports cloning values with tags of\n * `Boolean`, `Date`, `Error`, `Map`, `Number`, `RegExp`, `Set`, or `String`.\n *\n * @private\n * @param {Object} object The object to clone.\n * @param {string} tag The `toStringTag` of the object to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the initialized clone.\n */\nfunction initCloneByTag(object, tag, isDeep) {\n  var Ctor = object.constructor;\n  switch (tag) {\n    case arrayBufferTag:\n      return cloneArrayBuffer(object);\n\n    case boolTag:\n    case dateTag:\n      return new Ctor(+object);\n\n    case dataViewTag:\n      return cloneDataView(object, isDeep);\n\n    case float32Tag: case float64Tag:\n    case int8Tag: case int16Tag: case int32Tag:\n    case uint8Tag: case uint8ClampedTag: case uint16Tag: case uint32Tag:\n      return cloneTypedArray(object, isDeep);\n\n    case mapTag:\n      return new Ctor;\n\n    case numberTag:\n    case stringTag:\n      return new Ctor(object);\n\n    case regexpTag:\n      return cloneRegExp(object);\n\n    case setTag:\n      return new Ctor;\n\n    case symbolTag:\n      return cloneSymbol(object);\n  }\n}\n\nexport default initCloneByTag;\n","import isObject from './isObject.js';\n\n/** Built-in value references. */\nvar objectCreate = Object.create;\n\n/**\n * The base implementation of `_.create` without support for assigning\n * properties to the created object.\n *\n * @private\n * @param {Object} proto The object to inherit from.\n * @returns {Object} Returns the new object.\n */\nvar baseCreate = (function() {\n  function object() {}\n  return function(proto) {\n    if (!isObject(proto)) {\n      return {};\n    }\n    if (objectCreate) {\n      return objectCreate(proto);\n    }\n    object.prototype = proto;\n    var result = new object;\n    object.prototype = undefined;\n    return result;\n  };\n}());\n\nexport default baseCreate;\n","import baseCreate from './_baseCreate.js';\nimport getPrototype from './_getPrototype.js';\nimport isPrototype from './_isPrototype.js';\n\n/**\n * Initializes an object clone.\n *\n * @private\n * @param {Object} object The object to clone.\n * @returns {Object} Returns the initialized clone.\n */\nfunction initCloneObject(object) {\n  return (typeof object.constructor == 'function' && !isPrototype(object))\n    ? baseCreate(getPrototype(object))\n    : {};\n}\n\nexport default initCloneObject;\n","import getTag from './_getTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]';\n\n/**\n * The base implementation of `_.isMap` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a map, else `false`.\n */\nfunction baseIsMap(value) {\n  return isObjectLike(value) && getTag(value) == mapTag;\n}\n\nexport default baseIsMap;\n","import baseIsMap from './_baseIsMap.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsMap = nodeUtil && nodeUtil.isMap;\n\n/**\n * Checks if `value` is classified as a `Map` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a map, else `false`.\n * @example\n *\n * _.isMap(new Map);\n * // => true\n *\n * _.isMap(new WeakMap);\n * // => false\n */\nvar isMap = nodeIsMap ? baseUnary(nodeIsMap) : baseIsMap;\n\nexport default isMap;\n","import getTag from './_getTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar setTag = '[object Set]';\n\n/**\n * The base implementation of `_.isSet` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a set, else `false`.\n */\nfunction baseIsSet(value) {\n  return isObjectLike(value) && getTag(value) == setTag;\n}\n\nexport default baseIsSet;\n","import baseIsSet from './_baseIsSet.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsSet = nodeUtil && nodeUtil.isSet;\n\n/**\n * Checks if `value` is classified as a `Set` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a set, else `false`.\n * @example\n *\n * _.isSet(new Set);\n * // => true\n *\n * _.isSet(new WeakSet);\n * // => false\n */\nvar isSet = nodeIsSet ? baseUnary(nodeIsSet) : baseIsSet;\n\nexport default isSet;\n","import Stack from './_Stack.js';\nimport arrayEach from './_arrayEach.js';\nimport assignValue from './_assignValue.js';\nimport baseAssign from './_baseAssign.js';\nimport baseAssignIn from './_baseAssignIn.js';\nimport cloneBuffer from './_cloneBuffer.js';\nimport copyArray from './_copyArray.js';\nimport copySymbols from './_copySymbols.js';\nimport copySymbolsIn from './_copySymbolsIn.js';\nimport getAllKeys from './_getAllKeys.js';\nimport getAllKeysIn from './_getAllKeysIn.js';\nimport getTag from './_getTag.js';\nimport initCloneArray from './_initCloneArray.js';\nimport initCloneByTag from './_initCloneByTag.js';\nimport initCloneObject from './_initCloneObject.js';\nimport isArray from './isArray.js';\nimport isBuffer from './isBuffer.js';\nimport isMap from './isMap.js';\nimport isObject from './isObject.js';\nimport isSet from './isSet.js';\nimport keys from './keys.js';\nimport keysIn from './keysIn.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1,\n    CLONE_FLAT_FLAG = 2,\n    CLONE_SYMBOLS_FLAG = 4;\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n    arrayTag = '[object Array]',\n    boolTag = '[object Boolean]',\n    dateTag = '[object Date]',\n    errorTag = '[object Error]',\n    funcTag = '[object Function]',\n    genTag = '[object GeneratorFunction]',\n    mapTag = '[object Map]',\n    numberTag = '[object Number]',\n    objectTag = '[object Object]',\n    regexpTag = '[object RegExp]',\n    setTag = '[object Set]',\n    stringTag = '[object String]',\n    symbolTag = '[object Symbol]',\n    weakMapTag = '[object WeakMap]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n    dataViewTag = '[object DataView]',\n    float32Tag = '[object Float32Array]',\n    float64Tag = '[object Float64Array]',\n    int8Tag = '[object Int8Array]',\n    int16Tag = '[object Int16Array]',\n    int32Tag = '[object Int32Array]',\n    uint8Tag = '[object Uint8Array]',\n    uint8ClampedTag = '[object Uint8ClampedArray]',\n    uint16Tag = '[object Uint16Array]',\n    uint32Tag = '[object Uint32Array]';\n\n/** Used to identify `toStringTag` values supported by `_.clone`. */\nvar cloneableTags = {};\ncloneableTags[argsTag] = cloneableTags[arrayTag] =\ncloneableTags[arrayBufferTag] = cloneableTags[dataViewTag] =\ncloneableTags[boolTag] = cloneableTags[dateTag] =\ncloneableTags[float32Tag] = cloneableTags[float64Tag] =\ncloneableTags[int8Tag] = cloneableTags[int16Tag] =\ncloneableTags[int32Tag] = cloneableTags[mapTag] =\ncloneableTags[numberTag] = cloneableTags[objectTag] =\ncloneableTags[regexpTag] = cloneableTags[setTag] =\ncloneableTags[stringTag] = cloneableTags[symbolTag] =\ncloneableTags[uint8Tag] = cloneableTags[uint8ClampedTag] =\ncloneableTags[uint16Tag] = cloneableTags[uint32Tag] = true;\ncloneableTags[errorTag] = cloneableTags[funcTag] =\ncloneableTags[weakMapTag] = false;\n\n/**\n * The base implementation of `_.clone` and `_.cloneDeep` which tracks\n * traversed objects.\n *\n * @private\n * @param {*} value The value to clone.\n * @param {boolean} bitmask The bitmask flags.\n *  1 - Deep clone\n *  2 - Flatten inherited properties\n *  4 - Clone symbols\n * @param {Function} [customizer] The function to customize cloning.\n * @param {string} [key] The key of `value`.\n * @param {Object} [object] The parent object of `value`.\n * @param {Object} [stack] Tracks traversed objects and their clone counterparts.\n * @returns {*} Returns the cloned value.\n */\nfunction baseClone(value, bitmask, customizer, key, object, stack) {\n  var result,\n      isDeep = bitmask & CLONE_DEEP_FLAG,\n      isFlat = bitmask & CLONE_FLAT_FLAG,\n      isFull = bitmask & CLONE_SYMBOLS_FLAG;\n\n  if (customizer) {\n    result = object ? customizer(value, key, object, stack) : customizer(value);\n  }\n  if (result !== undefined) {\n    return result;\n  }\n  if (!isObject(value)) {\n    return value;\n  }\n  var isArr = isArray(value);\n  if (isArr) {\n    result = initCloneArray(value);\n    if (!isDeep) {\n      return copyArray(value, result);\n    }\n  } else {\n    var tag = getTag(value),\n        isFunc = tag == funcTag || tag == genTag;\n\n    if (isBuffer(value)) {\n      return cloneBuffer(value, isDeep);\n    }\n    if (tag == objectTag || tag == argsTag || (isFunc && !object)) {\n      result = (isFlat || isFunc) ? {} : initCloneObject(value);\n      if (!isDeep) {\n        return isFlat\n          ? copySymbolsIn(value, baseAssignIn(result, value))\n          : copySymbols(value, baseAssign(result, value));\n      }\n    } else {\n      if (!cloneableTags[tag]) {\n        return object ? value : {};\n      }\n      result = initCloneByTag(value, tag, isDeep);\n    }\n  }\n  // Check for circular references and return its corresponding clone.\n  stack || (stack = new Stack);\n  var stacked = stack.get(value);\n  if (stacked) {\n    return stacked;\n  }\n  stack.set(value, result);\n\n  if (isSet(value)) {\n    value.forEach(function(subValue) {\n      result.add(baseClone(subValue, bitmask, customizer, subValue, value, stack));\n    });\n  } else if (isMap(value)) {\n    value.forEach(function(subValue, key) {\n      result.set(key, baseClone(subValue, bitmask, customizer, key, value, stack));\n    });\n  }\n\n  var keysFunc = isFull\n    ? (isFlat ? getAllKeysIn : getAllKeys)\n    : (isFlat ? keysIn : keys);\n\n  var props = isArr ? undefined : keysFunc(value);\n  arrayEach(props || value, function(subValue, key) {\n    if (props) {\n      key = subValue;\n      subValue = value[key];\n    }\n    // Recursively populate clone (susceptible to call stack limits).\n    assignValue(result, key, baseClone(subValue, bitmask, customizer, key, value, stack));\n  });\n  return result;\n}\n\nexport default baseClone;\n","import baseForOwn from './_baseForOwn.js';\nimport createBaseEach from './_createBaseEach.js';\n\n/**\n * The base implementation of `_.forEach` without support for iteratee shorthands.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array|Object} Returns `collection`.\n */\nvar baseEach = createBaseEach(baseForOwn);\n\nexport default baseEach;\n","import createBaseFor from './_createBaseFor.js';\n\n/**\n * The base implementation of `baseForOwn` which iterates over `object`\n * properties returned by `keysFunc` and invokes `iteratee` for each property.\n * Iteratee functions may exit iteration early by explicitly returning `false`.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @returns {Object} Returns `object`.\n */\nvar baseFor = createBaseFor();\n\nexport default baseFor;\n","import baseFor from './_baseFor.js';\nimport keys from './keys.js';\n\n/**\n * The base implementation of `_.forOwn` without support for iteratee shorthands.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Object} Returns `object`.\n */\nfunction baseForOwn(object, iteratee) {\n  return object && baseFor(object, iteratee, keys);\n}\n\nexport default baseForOwn;\n","import arrayPush from './_arrayPush.js';\nimport isArray from './isArray.js';\n\n/**\n * The base implementation of `getAllKeys` and `getAllKeysIn` which uses\n * `keysFunc` and `symbolsFunc` to get the enumerable property names and\n * symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @param {Function} symbolsFunc The function to get the symbols of `object`.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction baseGetAllKeys(object, keysFunc, symbolsFunc) {\n  var result = keysFunc(object);\n  return isArray(object) ? result : arrayPush(result, symbolsFunc(object));\n}\n\nexport default baseGetAllKeys;\n","import baseGetAllKeys from './_baseGetAllKeys.js';\nimport getSymbols from './_getSymbols.js';\nimport keys from './keys.js';\n\n/**\n * Creates an array of own enumerable property names and symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction getAllKeys(object) {\n  return baseGetAllKeys(object, keys, getSymbols);\n}\n\nexport default getAllKeys;\n","import root from './_root.js';\n\n/** Used to detect overreaching core-js shims. */\nvar coreJsData = root['__core-js_shared__'];\n\nexport default coreJsData;\n","import coreJsData from './_coreJsData.js';\n\n/** Used to detect methods masquerading as native. */\nvar maskSrcKey = (function() {\n  var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || '');\n  return uid ? ('Symbol(src)_1.' + uid) : '';\n}());\n\n/**\n * Checks if `func` has its source masked.\n *\n * @private\n * @param {Function} func The function to check.\n * @returns {boolean} Returns `true` if `func` is masked, else `false`.\n */\nfunction isMasked(func) {\n  return !!maskSrcKey && (maskSrcKey in func);\n}\n\nexport default isMasked;\n","import isFunction from './isFunction.js';\nimport isMasked from './_isMasked.js';\nimport isObject from './isObject.js';\nimport toSource from './_toSource.js';\n\n/**\n * Used to match `RegExp`\n * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).\n */\nvar reRegExpChar = /[\\\\^$.*+?()[\\]{}|]/g;\n\n/** Used to detect host constructors (Safari). */\nvar reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n\n/** Used for built-in method references. */\nvar funcProto = Function.prototype,\n    objectProto = Object.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Used to detect if a method is native. */\nvar reIsNative = RegExp('^' +\n  funcToString.call(hasOwnProperty).replace(reRegExpChar, '\\\\$&')\n  .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$'\n);\n\n/**\n * The base implementation of `_.isNative` without bad shim checks.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function,\n *  else `false`.\n */\nfunction baseIsNative(value) {\n  if (!isObject(value) || isMasked(value)) {\n    return false;\n  }\n  var pattern = isFunction(value) ? reIsNative : reIsHostCtor;\n  return pattern.test(toSource(value));\n}\n\nexport default baseIsNative;\n","/**\n * Gets the value at `key` of `object`.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {string} key The key of the property to get.\n * @returns {*} Returns the property value.\n */\nfunction getValue(object, key) {\n  return object == null ? undefined : object[key];\n}\n\nexport default getValue;\n","import baseIsNative from './_baseIsNative.js';\nimport getValue from './_getValue.js';\n\n/**\n * Gets the native function at `key` of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the method to get.\n * @returns {*} Returns the function if it's native, else `undefined`.\n */\nfunction getNative(object, key) {\n  var value = getValue(object, key);\n  return baseIsNative(value) ? value : undefined;\n}\n\nexport default getNative;\n","/**\n * A specialized version of `_.filter` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {Array} Returns the new filtered array.\n */\nfunction arrayFilter(array, predicate) {\n  var index = -1,\n      length = array == null ? 0 : array.length,\n      resIndex = 0,\n      result = [];\n\n  while (++index < length) {\n    var value = array[index];\n    if (predicate(value, index, array)) {\n      result[resIndex++] = value;\n    }\n  }\n  return result;\n}\n\nexport default arrayFilter;\n","import arrayFilter from './_arrayFilter.js';\nimport stubArray from './stubArray.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Built-in value references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeGetSymbols = Object.getOwnPropertySymbols;\n\n/**\n * Creates an array of the own enumerable symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of symbols.\n */\nvar getSymbols = !nativeGetSymbols ? stubArray : function(object) {\n  if (object == null) {\n    return [];\n  }\n  object = Object(object);\n  return arrayFilter(nativeGetSymbols(object), function(symbol) {\n    return propertyIsEnumerable.call(object, symbol);\n  });\n};\n\nexport default getSymbols;\n","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar DataView = getNative(root, 'DataView');\n\nexport default DataView;\n","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar Promise = getNative(root, 'Promise');\n\nexport default Promise;\n","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar Set = getNative(root, 'Set');\n\nexport default Set;\n","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar WeakMap = getNative(root, 'WeakMap');\n\nexport default WeakMap;\n","import DataView from './_DataView.js';\nimport Map from './_Map.js';\nimport Promise from './_Promise.js';\nimport Set from './_Set.js';\nimport WeakMap from './_WeakMap.js';\nimport baseGetTag from './_baseGetTag.js';\nimport toSource from './_toSource.js';\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]',\n    objectTag = '[object Object]',\n    promiseTag = '[object Promise]',\n    setTag = '[object Set]',\n    weakMapTag = '[object WeakMap]';\n\nvar dataViewTag = '[object DataView]';\n\n/** Used to detect maps, sets, and weakmaps. */\nvar dataViewCtorString = toSource(DataView),\n    mapCtorString = toSource(Map),\n    promiseCtorString = toSource(Promise),\n    setCtorString = toSource(Set),\n    weakMapCtorString = toSource(WeakMap);\n\n/**\n * Gets the `toStringTag` of `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nvar getTag = baseGetTag;\n\n// Fallback for data views, maps, sets, and weak maps in IE 11 and promises in Node.js < 6.\nif ((DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag) ||\n    (Map && getTag(new Map) != mapTag) ||\n    (Promise && getTag(Promise.resolve()) != promiseTag) ||\n    (Set && getTag(new Set) != setTag) ||\n    (WeakMap && getTag(new WeakMap) != weakMapTag)) {\n  getTag = function(value) {\n    var result = baseGetTag(value),\n        Ctor = result == objectTag ? value.constructor : undefined,\n        ctorString = Ctor ? toSource(Ctor) : '';\n\n    if (ctorString) {\n      switch (ctorString) {\n        case dataViewCtorString: return dataViewTag;\n        case mapCtorString: return mapTag;\n        case promiseCtorString: return promiseTag;\n        case setCtorString: return setTag;\n        case weakMapCtorString: return weakMapTag;\n      }\n    }\n    return result;\n  };\n}\n\nexport default getTag;\n","/** Used for built-in method references. */\nvar funcProto = Function.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/**\n * Converts `func` to its source code.\n *\n * @private\n * @param {Function} func The function to convert.\n * @returns {string} Returns the source code.\n */\nfunction toSource(func) {\n  if (func != null) {\n    try {\n      return funcToString.call(func);\n    } catch (e) {}\n    try {\n      return (func + '');\n    } catch (e) {}\n  }\n  return '';\n}\n\nexport default toSource;\n","import baseClone from './_baseClone.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_SYMBOLS_FLAG = 4;\n\n/**\n * Creates a shallow clone of `value`.\n *\n * **Note:** This method is loosely based on the\n * [structured clone algorithm](https://mdn.io/Structured_clone_algorithm)\n * and supports cloning arrays, array buffers, booleans, date objects, maps,\n * numbers, `Object` objects, regexes, sets, strings, symbols, and typed\n * arrays. The own enumerable properties of `arguments` objects are cloned\n * as plain objects. An empty object is returned for uncloneable values such\n * as error objects, functions, DOM nodes, and WeakMaps.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to clone.\n * @returns {*} Returns the cloned value.\n * @see _.cloneDeep\n * @example\n *\n * var objects = [{ 'a': 1 }, { 'b': 2 }];\n *\n * var shallow = _.clone(objects);\n * console.log(shallow[0] === objects[0]);\n * // => true\n */\nfunction clone(value) {\n  return baseClone(value, CLONE_SYMBOLS_FLAG);\n}\n\nexport default clone;\n","import baseClone from './_baseClone.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1,\n    CLONE_SYMBOLS_FLAG = 4;\n\n/**\n * This method is like `_.cloneWith` except that it recursively clones `value`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to recursively clone.\n * @param {Function} [customizer] The function to customize cloning.\n * @returns {*} Returns the deep cloned value.\n * @see _.cloneWith\n * @example\n *\n * function customizer(value) {\n *   if (_.isElement(value)) {\n *     return value.cloneNode(true);\n *   }\n * }\n *\n * var el = _.cloneDeepWith(document.body, customizer);\n *\n * console.log(el === document.body);\n * // => false\n * console.log(el.nodeName);\n * // => 'BODY'\n * console.log(el.childNodes.length);\n * // => 20\n */\nfunction cloneDeepWith(value, customizer) {\n  customizer = typeof customizer == 'function' ? customizer : undefined;\n  return baseClone(value, CLONE_DEEP_FLAG | CLONE_SYMBOLS_FLAG, customizer);\n}\n\nexport default cloneDeepWith;\n","/**\n * Performs a\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * comparison between two values to determine if they are equivalent.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.eq(object, object);\n * // => true\n *\n * _.eq(object, other);\n * // => false\n *\n * _.eq('a', 'a');\n * // => true\n *\n * _.eq('a', Object('a'));\n * // => false\n *\n * _.eq(NaN, NaN);\n * // => true\n */\nfunction eq(value, other) {\n  return value === other || (value !== value && other !== other);\n}\n\nexport default eq;\n","import arrayEach from './_arrayEach.js';\nimport baseEach from './_baseEach.js';\nimport castFunction from './_castFunction.js';\nimport isArray from './isArray.js';\n\n/**\n * Iterates over elements of `collection` and invokes `iteratee` for each element.\n * The iteratee is invoked with three arguments: (value, index|key, collection).\n * Iteratee functions may exit iteration early by explicitly returning `false`.\n *\n * **Note:** As with other \"Collections\" methods, objects with a \"length\"\n * property are iterated like arrays. To avoid this behavior use `_.forIn`\n * or `_.forOwn` for object iteration.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @alias each\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Array|Object} Returns `collection`.\n * @see _.forEachRight\n * @example\n *\n * _.forEach([1, 2], function(value) {\n *   console.log(value);\n * });\n * // => Logs `1` then `2`.\n *\n * _.forEach({ 'a': 1, 'b': 2 }, function(value, key) {\n *   console.log(key);\n * });\n * // => Logs 'a' then 'b' (iteration order is not guaranteed).\n */\nfunction forEach(collection, iteratee) {\n  var func = isArray(collection) ? arrayEach : baseEach;\n  return func(collection, castFunction(iteratee));\n}\n\nexport default forEach;\n","/**\n * This method returns a new empty array.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {Array} Returns the new empty array.\n * @example\n *\n * var arrays = _.times(2, _.stubArray);\n *\n * console.log(arrays);\n * // => [[], []]\n *\n * console.log(arrays[0] === arrays[1]);\n * // => false\n */\nfunction stubArray() {\n  return [];\n}\n\nexport default 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