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Candlipedia
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layersLayers
hubInteraction overview
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Selectable object kinds
All
All but background
Background
Obstacle
Dynamic
Foreground
None
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Background
Obstacle
Dynamic
Foreground
kind
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Name and roles
Image
Opacity
Adjust physics
How much the object sticks to other objects:
How much the object bounces off during collisions:
How dense is the object:
side view, e.g. platform game
top view with ground, e.g. car game
top view without ground, e.g. space game
¾ view with weak gravity, e.g. ski game
Gravity The speed-up of falling objects:
World friction How much the world slows down objects:
BackgroundDo not physically collide. Controlled in speed.
ObstacleDo physically collide with dynamic objects. Controlled in speed.
DynamicDo physically collide with obstacles and dynamic objects. Controlled by force.
ForegroundDo not physically collide. Controlled in speed.