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Selectable object kinds
All but background
delete_foreverDelete object type
Name and roles
How much the object sticks to other objects:
How much the object bounces off during collisions:
How dense is the object:
side view, e.g. platform game
top view with ground, e.g. car game
top view without ground, e.g. space game
¾ view with weak gravity, e.g. ski game
Gravity The speed-up of falling objects:
World friction How much the world slows down objects:
BackgroundDo not physically collide. Controlled in speed.
ObstacleDo physically collide with dynamic objects. Controlled in speed.
DynamicDo physically collide with obstacles and dynamic objects. Controlled by force.
ForegroundDo not physically collide. Controlled in speed.